Dragon's Dogma 2
Dragon's Dogma 2

Cheat Engine tables for Dragon's Dogma 2

Table Contents
Game Engine Version: 51

DD2.CT

  • Toggle Compact View
  • Get stamia
    • Usage: menu->status
    • value
    • max
  • Get gold
    • value 1
  • inf. HP
  • Shop: fast restock
  • Craft: item amt no decrease
  • Item use: no change
  • Learn skill: JP no decrease
  • Get current item amount
    • ID?
    • Stock
  • app.CharacterManager (Player)
    • base (May need to wait for seconds)
      • <ManualPlayerPlayer>k__BackingField
        • app.Human (Human)
          • <JobContext>k__BackingField
            • EquipedArmors
              • [0] [app.JobContext.EquipedArmor]
                • RightWeapon
                • LeftWeapon
                • TopsStyle
                • PantsStyle
                • HelmStyle
                • MantleStyle
              • [1] [app.JobContext.EquipedArmor]
                • RightWeapon
                • LeftWeapon
                • TopsStyle
                • PantsStyle
                • HelmStyle
                • MantleStyle
              • [2] [app.JobContext.EquipedArmor]
                • RightWeapon
                • LeftWeapon
                • TopsStyle
                • PantsStyle
                • HelmStyle
                • MantleStyle
              • [3] [app.JobContext.EquipedArmor]
                • RightWeapon
                • LeftWeapon
                • TopsStyle
                • PantsStyle
                • HelmStyle
                • MantleStyle
              • [4] [app.JobContext.EquipedArmor]
                • RightWeapon
                • LeftWeapon
                • TopsStyle
                • PantsStyle
                • HelmStyle
                • MantleStyle
              • [5] [app.JobContext.EquipedArmor]
                • RightWeapon
                • LeftWeapon
                • TopsStyle
                • PantsStyle
                • HelmStyle
                • MantleStyle
              • [6] [app.JobContext.EquipedArmor]
                • RightWeapon
                • LeftWeapon
                • TopsStyle
                • PantsStyle
                • HelmStyle
                • MantleStyle
              • [7] [app.JobContext.EquipedArmor]
                • RightWeapon
                • LeftWeapon
                • TopsStyle
                • PantsStyle
                • HelmStyle
                • MantleStyle
              • [8] [app.JobContext.EquipedArmor]
                • RightWeapon
                • LeftWeapon
                • TopsStyle
                • PantsStyle
                • HelmStyle
                • MantleStyle
              • [9] [app.JobContext.EquipedArmor]
                • RightWeapon
                • LeftWeapon
                • TopsStyle
                • PantsStyle
                • HelmStyle
                • MantleStyle
              • [10] [app.JobContext.EquipedArmor]
                • RightWeapon
                • LeftWeapon
                • TopsStyle
                • PantsStyle
                • HelmStyle
                • MantleStyle
            • CulmativeExp [System.Int32 x10]
              • [0]
              • [1]
              • [2]
              • [3]
              • [4]
              • [5]
              • [6]
              • [7]
              • [8]
              • [9]
            • CurrentJob
            • ConsumableExp
            • ChangedJobBits
            • QualifiedJobBits
            • ViewedNewJobBits
          • <StatusContext>k__BackingField
            • _IncreaseParams
              • ReadOnly
              • IsCapHitPoint
              • IsCapStamina
              • IsCapAttack
              • IsCapDefence
              • IsCapMagicAttack
              • IsCapMagicDefence
              • IsCapWeight
              • IsCapBlow
              • _HitPoint
              • _Stamina
              • _Attack
              • _Defence
              • _MagicAttack
              • _MagicDefence
              • _Weight
              • _Blow
            • _Level
            • _Exp
            • _IncreaseParams [app.IncreaseStatus]
              • ReadOnly
              • IsCapHitPoint
              • IsCapStamina
              • IsCapAttack
              • IsCapDefence
              • IsCapMagicAttack
              • IsCapMagicDefence
              • IsCapWeight
              • IsCapBlow
              • _HitPoint
              • _Stamina
              • _Attack
              • _Defence
              • _MagicAttack
              • _MagicDefence
              • _Weight
              • _Blow
            • _ItemIncreaseWeight
          • BodyHeight
          • BodyWeight
          • Hit
            • <IsInvincible>k__BackingField
            • <ReducedMaxHp>k__BackingField
            • <NoDamageTimer>k__BackingField
              • _ElapsedFrame
              • _LeftFrame
              • _FinishFrame
              • _Ratio
              • _IsFinish
            • <MinRatioReducedMaxHp>k__BackingField
      • <HumanParam>k__BackingField
        • LVupInfoParam
          • GrouthRate
            • _items [app.JobStatusParam x10]
              • [0] [app.JobStatusParam]
                • Job
                • Hitpoint
                • Stamina
                • Attack
                • Defence
                • MagicAttack
                • MagicDefence
                • Weight
                • Blow
                • BlowResistance
              • [1] [app.JobStatusParam]
                • Job
                • Hitpoint
                • Stamina
                • Attack
                • Defence
                • MagicAttack
                • MagicDefence
                • Weight
                • Blow
                • BlowResistance
              • [2] [app.JobStatusParam]
                • Job
                • Hitpoint
                • Stamina
                • Attack
                • Defence
                • MagicAttack
                • MagicDefence
                • Weight
                • Blow
                • BlowResistance
              • [3] [app.JobStatusParam]
                • Job
                • Hitpoint
                • Stamina
                • Attack
                • Defence
                • MagicAttack
                • MagicDefence
                • Weight
                • Blow
                • BlowResistance
              • [4] [app.JobStatusParam]
                • Job
                • Hitpoint
                • Stamina
                • Attack
                • Defence
                • MagicAttack
                • MagicDefence
                • Weight
                • Blow
                • BlowResistance
              • [5] [app.JobStatusParam]
                • Job
                • Hitpoint
                • Stamina
                • Attack
                • Defence
                • MagicAttack
                • MagicDefence
                • Weight
                • Blow
                • BlowResistance
              • [6] [app.JobStatusParam]
                • Job
                • Hitpoint
                • Stamina
                • Attack
                • Defence
                • MagicAttack
                • MagicDefence
                • Weight
                • Blow
                • BlowResistance
              • [7] [app.JobStatusParam]
                • Job
                • Hitpoint
                • Stamina
                • Attack
                • Defence
                • MagicAttack
                • MagicDefence
                • Weight
                • Blow
                • BlowResistance
              • [8] [app.JobStatusParam]
                • Job
                • Hitpoint
                • Stamina
                • Attack
                • Defence
                • MagicAttack
                • MagicDefence
                • Weight
                • Blow
                • BlowResistance
              • [9] [app.JobStatusParam]
                • Job
                • Hitpoint
                • Stamina
                • Attack
                • Defence
                • MagicAttack
                • MagicDefence
                • Weight
                • Blow
                • BlowResistance
            • _size
            • _version
          • CapLVupParam
            • Job
            • Hitpoint
            • Stamina
            • Attack
            • Defence
            • MagicAttack
            • MagicDefence
            • Weight
            • Blow
            • BlowResistance
          • JobCorrection
            • _items [app.JobStatusParam x10]
              • [0] [app.JobStatusParam]
                • Job
                • Hitpoint
                • Stamina
                • Attack
                • Defence
                • MagicAttack
                • MagicDefence
                • Weight
                • Blow
                • BlowResistance
              • [1] [app.JobStatusParam]
                • Job
                • Hitpoint
                • Stamina
                • Attack
                • Defence
                • MagicAttack
                • MagicDefence
                • Weight
                • Blow
                • BlowResistance
              • [2] [app.JobStatusParam]
                • Job
                • Hitpoint
                • Stamina
                • Attack
                • Defence
                • MagicAttack
                • MagicDefence
                • Weight
                • Blow
                • BlowResistance
              • [3] [app.JobStatusParam]
                • Job
                • Hitpoint
                • Stamina
                • Attack
                • Defence
                • MagicAttack
                • MagicDefence
                • Weight
                • Blow
                • BlowResistance
              • [4] [app.JobStatusParam]
                • Job
                • Hitpoint
                • Stamina
                • Attack
                • Defence
                • MagicAttack
                • MagicDefence
                • Weight
                • Blow
                • BlowResistance
              • [5] [app.JobStatusParam]
                • Job
                • Hitpoint
                • Stamina
                • Attack
                • Defence
                • MagicAttack
                • MagicDefence
                • Weight
                • Blow
                • BlowResistance
              • [6] [app.JobStatusParam]
                • Job
                • Hitpoint
                • Stamina
                • Attack
                • Defence
                • MagicAttack
                • MagicDefence
                • Weight
                • Blow
                • BlowResistance
              • [7] [app.JobStatusParam]
                • Job
                • Hitpoint
                • Stamina
                • Attack
                • Defence
                • MagicAttack
                • MagicDefence
                • Weight
                • Blow
                • BlowResistance
              • [8] [app.JobStatusParam]
                • Job
                • Hitpoint
                • Stamina
                • Attack
                • Defence
                • MagicAttack
                • MagicDefence
                • Weight
                • Blow
                • BlowResistance
              • [9] [app.JobStatusParam]
                • Job
                • Hitpoint
                • Stamina
                • Attack
                • Defence
                • MagicAttack
                • MagicDefence
                • Weight
                • Blow
                • BlowResistance
            • _size
            • _version
        • app.HumanActionParameter
          • JumpParam
            • MaxRootHeight
            • MaxRootHeightOnCarry
            • MaxRootHeightOnCarryObject
            • MinAngleDegOfTurnMotionBeforeTakeOff
            • MotionSpeedTurn
            • MaxAngleDegOfTurnToTakeOff
            • AttenuateFactorLeftRight
            • AttenuateFactorFrontBack
            • HeightCorrectTrajectory
            • DistanceXZCorrectTrajectory
            • HeightEnableLanding
            • DistanceXZEnableLanding
            • HeightVerticalLanding
            • JumpEndOffsetHeight
          • ClimbWallParam
            • LowHeightOnGround
            • MiddleHeightOnWalkGround
            • MiddleHeightOnGround
            • HighHeightOnGround
            • MaxHeightOnGround
            • MaxHeightOnGroundAndCarry
            • MinHeightOnAir
            • MaxFallHeightOfLowHeightClimbOnAir
            • MinHeightOnAirBack
            • MiddleHeightOnAir
            • HighHeightOnAir
            • MaxHeightOnAir
            • MaxDistanceOnAir
            • MaxDistanceOnAirBack
            • MaxHeightOnRunup
            • MaxDistanceOnRunup
            • HeightCeilingOnRunupWall
            • HeightOnRunupWall
            • CheckDistanceOnRunupWall
            • OffsetRunupToWall
            • MaxEnableFallHeight
            • DiffAngleDegYToClimbLowWallStraight
            • SecToClimbAliveCharacter
            • SecToClimbDeadCharacter
          • NonPlayerAttackRatioParam
            • DamageRatioByPartyPawn
            • DamageRatioByStrayPawn
            • DamageRatioByNPC
          • ReduceMaxHpParam
            • MinRateMaxHp
            • DefaultReduceRate
          • HealAmountParam
            • FixedAmount
            • FixedAmountRate
            • CorrectionAmountRate
            • RealCorrectionAmountRate
          • NonPlayerAttackRatioParam
            • DamageRatioByPartyPawn
            • DamageRatioByStrayPawn
            • DamageRatioByNPC
      • <CharacterExperiencePointsTable>k__BackingField
        • PlayerAdjustData [app.PlayerExpAdjustData]
          • AdjustValOnlyPlayer
          • AdjustValPlayerOnePawn
          • AdjustValPlayerTwoPawn
          • AdjustValPlayerThreePawn
          • SubPawnLevelDiffAdjustList [System.Collections.Generic.List`1<app.CharacterExperiencePointsTable.LevelDifferenceAdjustment>]
            • _items [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment x20]
              • [0] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
                • LevelDifference
                • AdjustValue
              • [1] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
                • LevelDifference
                • AdjustValue
              • [2] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
                • LevelDifference
                • AdjustValue
              • [3] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
                • LevelDifference
                • AdjustValue
              • [4] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
                • LevelDifference
                • AdjustValue
              • [5] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
                • LevelDifference
                • AdjustValue
              • [6] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
                • LevelDifference
                • AdjustValue
              • [7] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
                • LevelDifference
                • AdjustValue
              • [8] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
                • LevelDifference
                • AdjustValue
              • [9] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
                • LevelDifference
                • AdjustValue
              • [10] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
                • LevelDifference
                • AdjustValue
              • [11] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
                • LevelDifference
                • AdjustValue
              • [12] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
                • LevelDifference
                • AdjustValue
              • [13] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
                • LevelDifference
                • AdjustValue
              • [14] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
                • LevelDifference
                • AdjustValue
              • [15] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
                • LevelDifference
                • AdjustValue
              • [16] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
                • LevelDifference
                • AdjustValue
              • [17] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
                • LevelDifference
                • AdjustValue
              • [18] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
                • LevelDifference
                • AdjustValue
              • [19] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
                • LevelDifference
                • AdjustValue
            • _size
            • _version
        • LevelDifferenceAdjustList [System.Collections.Generic.List`1<app.CharacterExperiencePointsTable.LevelDifferenceAdjustment>]
          • _items [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment x41]
            • [0] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [1] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [2] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [3] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [4] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [5] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [6] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [7] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [8] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [9] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [10] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [11] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [12] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [13] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [14] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [15] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [16] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [17] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [18] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [19] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [20] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [21] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [22] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [23] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [24] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [25] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [26] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [27] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [28] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [29] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [30] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [31] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [32] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [33] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [34] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [35] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [36] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [37] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [38] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [39] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
            • [40] [app.CharacterExperiencePointsTable.LevelDifferenceAdjustment]
              • LevelDifference
              • AdjustValue
          • _size
          • _version
        • DefaultQuestNpcExp
        • DefaultExp
        • DeathByFallDistance
        • IsInCloseRangeOfPL
        • _MaxExpRateCompanionNPC
        • _MaxExpRateStrayPawn
        • _MaxExpRateStrayPawnPLNoDmg
        • _MinDamageRateRequiredByPL
        • _CloseToDecoyDist
      • app.JobStatusParamHolder
        • JobStatusParams
          • [0] [app.JobStatusParam]
            • Job
            • Hitpoint
            • Stamina
            • Attack
            • Defence
            • MagicAttack
            • MagicDefence
            • Weight
            • Blow
            • BlowResistance
          • [1] [app.JobStatusParam]
            • Job
            • Hitpoint
            • Stamina
            • Attack
            • Defence
            • MagicAttack
            • MagicDefence
            • Weight
            • Blow
            • BlowResistance
          • [2] [app.JobStatusParam]
            • Job
            • Hitpoint
            • Stamina
            • Attack
            • Defence
            • MagicAttack
            • MagicDefence
            • Weight
            • Blow
            • BlowResistance
          • [3] [app.JobStatusParam]
            • Job
            • Hitpoint
            • Stamina
            • Attack
            • Defence
            • MagicAttack
            • MagicDefence
            • Weight
            • Blow
            • BlowResistance
          • [4] [app.JobStatusParam]
            • Job
            • Hitpoint
            • Stamina
            • Attack
            • Defence
            • MagicAttack
            • MagicDefence
            • Weight
            • Blow
            • BlowResistance
          • [5] [app.JobStatusParam]
            • Job
            • Hitpoint
            • Stamina
            • Attack
            • Defence
            • MagicAttack
            • MagicDefence
            • Weight
            • Blow
            • BlowResistance
          • [6] [app.JobStatusParam]
            • Job
            • Hitpoint
            • Stamina
            • Attack
            • Defence
            • MagicAttack
            • MagicDefence
            • Weight
            • Blow
            • BlowResistance
          • [7] [app.JobStatusParam]
            • Job
            • Hitpoint
            • Stamina
            • Attack
            • Defence
            • MagicAttack
            • MagicDefence
            • Weight
            • Blow
            • BlowResistance
          • [8] [app.JobStatusParam]
            • Job
            • Hitpoint
            • Stamina
            • Attack
            • Defence
            • MagicAttack
            • MagicDefence
            • Weight
            • Blow
            • BlowResistance
          • [9] [app.JobStatusParam]
            • Job
            • Hitpoint
            • Stamina
            • Attack
            • Defence
            • MagicAttack
            • MagicDefence
            • Weight
            • Blow
            • BlowResistance
          • [10] [app.JobStatusParam]
            • Job
            • Hitpoint
            • Stamina
            • Attack
            • Defence
            • MagicAttack
            • MagicDefence
            • Weight
            • Blow
            • BlowResistance
      • <CharacterInvincibleController>k__BackingField [app.CharacterInvincibleController]
        • TimerSecSinceStartOxcartRaidAttack
        • <IsInvinciblePartyPawn>k__BackingField
        • <IsInvincibleManualPlayer>k__BackingField
  • app.PawnManager (Team member)
    • base (May need to wait for seconds)
      • _PawnCharacterList (System.Collections.Generic.List`1<app.Character>)
        • _items (app.Character[])
          • app.Character [0]
            • app.Human
              • <StatusContext>k__BackingField
                • _Level
                • _Exp
                • _IncreaseParams [app.IncreaseStatus]
                  • ReadOnly
                  • IsCapHitPoint
                  • IsCapStamina
                  • IsCapAttack
                  • IsCapDefence
                  • IsCapMagicAttack
                  • IsCapMagicDefence
                  • IsCapWeight
                  • IsCapBlow
                  • _HitPoint
                  • _Stamina
                  • _Attack
                  • _Defence
                  • _MagicAttack
                  • _MagicDefence
                  • _Weight
                  • _Blow
                • _ItemIncreaseWeight
              • Hit
                • <IsInvincible>k__BackingField
                • <ReducedMaxHp>k__BackingField
                • <NoDamageTimer>k__BackingField
                  • _ElapsedFrame
                  • _LeftFrame
                  • _FinishFrame
                  • _Ratio
                  • _IsFinish
                • <MinRatioReducedMaxHp>k__BackingField
          • app.Character [1]
            • app.Human
              • <StatusContext>k__BackingField
                • _Level
                • _Exp
                • _IncreaseParams [app.IncreaseStatus]
                  • ReadOnly
                  • IsCapHitPoint
                  • IsCapStamina
                  • IsCapAttack
                  • IsCapDefence
                  • IsCapMagicAttack
                  • IsCapMagicDefence
                  • IsCapWeight
                  • IsCapBlow
                  • _HitPoint
                  • _Stamina
                  • _Attack
                  • _Defence
                  • _MagicAttack
                  • _MagicDefence
                  • _Weight
                  • _Blow
                • _ItemIncreaseWeight
              • Hit
                • <IsInvincible>k__BackingField
                • <ReducedMaxHp>k__BackingField
                • <NoDamageTimer>k__BackingField
                  • _ElapsedFrame
                  • _LeftFrame
                  • _FinishFrame
                  • _Ratio
                  • _IsFinish
                • <MinRatioReducedMaxHp>k__BackingField
          • app.Character [2]
            • app.Human
              • <StatusContext>k__BackingField
                • _Level
                • _Exp
                • _IncreaseParams [app.IncreaseStatus]
                  • ReadOnly
                  • IsCapHitPoint
                  • IsCapStamina
                  • IsCapAttack
                  • IsCapDefence
                  • IsCapMagicAttack
                  • IsCapMagicDefence
                  • IsCapWeight
                  • IsCapBlow
                  • _HitPoint
                  • _Stamina
                  • _Attack
                  • _Defence
                  • _MagicAttack
                  • _MagicDefence
                  • _Weight
                  • _Blow
                • _ItemIncreaseWeight
              • Hit
                • <IsInvincible>k__BackingField
                • <ReducedMaxHp>k__BackingField
                • <NoDamageTimer>k__BackingField
                  • _ElapsedFrame
                  • _LeftFrame
                  • _FinishFrame
                  • _Ratio
                  • _IsFinish
                • <MinRatioReducedMaxHp>k__BackingField
  • app.ItemManager
    • base (May need to wait for seconds)
      • ItemParams
        • _NormalWeightRankThresholds [app.ItemParameters.WeightRankThresholds]
          • _RatioLight
          • _RatioMedium
          • _RatioHeavy
          • _RatioVeryHeavy
        • _SpecialNormalWeightRankThresholds [app.ItemParameters.WeightRankThresholds]
          • _RatioLight
          • _RatioMedium
          • _RatioHeavy
          • _RatioVeryHeavy
        • _IncreaseWeight
        • _IncreaseWeightMax
        • _AutoMixWaitSec
        • _AutoMixWeightRate
        • _AutoMoveInventoryWaitSec
        • _AutoMoveInventoryWeightRate
        • _AutoSellRate
        • _AutoSellStopWeightRate
        • _FarDist
        • _WarpPointPutEnableNum
      • app.Wp10_003_00Parameter
        • _Elements
          • [0] [app.Wp10_003_00Parameter.Element]
            • _Probability
            • _Gold
          • [1] [app.Wp10_003_00Parameter.Element]
            • _Probability
            • _Gold
          • [2] [app.Wp10_003_00Parameter.Element]
            • _Probability
            • _Gold
  • Dragon's Dogma 2 / https://opencheattables.com / CE 7.6+
    • Allow VEH - reduce crash - danger: system-side

Description


                    
Warning: Use responsibly. Disable before multiplayer or online sessions.

Source

https://opencheattables.com

Game version

This table is not tied to a specific game version

Credit

bbfox

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Uploaded by iliak

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