Zone Stalkers
About the Game
In the Drugograd Anomalous Zone, death is cheap… losing your gear doesn’t have to be.
You are a Stalker. Prep in the Hub, dive a hand-crafted raid, and extract with artifacts, or die trying. Mutants hunt. Anomalies lie. Other stalkers want what you’re carrying.
The twist: Stalker Insurance.
Pay before the raid (cheaper) or after you die (a lot more). Either way, the Zone's filing a claim. Less gear fear. More aggressive, high-stakes runs.
Pay to protect your gear. Die anyway. Come back stronger.
Key Features
- Hub → Raid → Extract — Prep in the Hub, deploy into the Zone, extract or die, then return to gear up again.
- Stalker Insurance — Die covered, or pay dear to get the kit back. Rebuild from the Hub.
- Extract with your haul — Make it out and keep what you carried.
- Hub sanctuary — Stash your loot, rest by the campfire, and craft what you need in a safe hangout before the next dive.
- Solo & multiplayer paths — Embark on solo raids; multiplayer lobby path toward shared Kolkhoz runs when online play is available.
- Anomalies, mutants, artifacts — Read the shimmer, throw a bolt, fight what the Zone throws at you.
Early Access note:
This is an Early Access look, not final art or content. Art, animation, UI, and systems will keep changing. Wishlist and Follow for official updates.
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