Zero Hour Deadfront
Zero Hour Deadfront
About the Game
EVERY X ROUNDS THE LIGHTS GO OUT
Zero Hour: Deadfront is a four-player co-op zombie shooter with roguelite progression. Waves that keep growing, upgrade cards between rounds, and a clock that doesn't forgive: when Zero Hour hits, the map goes dark, all you have is your flashlights, and Big Mike comes looking for you.No Pack-a-Punch, no vending machines, no endless corridors. You pick every upgrade, you find every weapon by playing, and if the whole squad goes down, a coin flip decides whether you get back up.
Squad of four
- 4-player online co-op through Steam, with built-in voice chat.
- Going down isn't dying: your squad can revive you. If everyone's down, each player gets ONE last-breath coin per match.
- Friendly fire off by default… with a switch, if you hate each other.
Zero Hour
Every X rounds the lights go out. The horde doesn't stop, visibility shrinks to your flashlight beam, and Big Mike shows up: a boss that scales with every appearance and carries the match's element. Surviving it is what turns a good run into a good story.Roguelite upgrades
- Between waves, pick an upgrade card: Common, Rare, Epic or Legendary.
- 50+ cards in families that synergize: thorns, embers, ammo, movement, luck…
- Perks that change how you play: grab a zombie and hurl it, the flip-flop, slides, big heads.
- Timed power-ups on the ground, and the TUTTI FRUTTI: all of them at once, in rainbow.
The horde has an element
Every match rolls a horde: ice, fire, lightning or rock, and it changes how you play. On top of the regulars: tanks that soak absurd damage, poppers that explode when they get close, spitters at range and zombies with personalities of their own. Dismemberment, ragdolls and bodies that stay where they fall.A shifting arsenal
- Twelve weapons with rarity, two slots and a knife always at hand (plus a katana).
- Weapons come from bags dropped by zombies and from the map's upgrade machine.
- Limited ammo: counted magazines, supply cards, and whoever manages well, survives.
- First or third person, your call.
Four modes
- NORMAL: rounds with a card draft in between. The classic run.
- TIDE: chained waves with no breaks; upgrades are earned by killing. Scored by time survived.
- ROULETTE: a new random weapon every round. No reloads, just reflexes.
- LADDER: free-for-all gun game, every kill moves you up a weapon. Win with the dagger.
Seven maps
Suburbia, Warehouse, Construction Site, Station, Jungle, Base Delta and Night City. Maps open up zone by zone as rounds go on: you start holding a corner; by the end it's the whole map against you.Your Twitch chat, inside the match
If you stream, your chat's names appear above the zombies. Your viewers are coming for you.Make it yours
- Ticketz: the currency you can only earn by playing. Spend it at the black market.
- Character and weapon skins, a colour palette, and a graffiti wheel to leave your mark.
- Steam leaderboards per mode and achievements.
- Text in English, Spanish, French, German and Portuguese.
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release