Z-Factor
About the Game
The action takes place on a planet where a vaccine for the zombie virus has long been developed, people live happily, and use teleportation stations for travel. However, in remote areas where there is no vaccination, devastating epidemics rage.
The player is offered two worlds to choose from, each with its own rules of survival. The city is safe, and everything necessary is readily available, but players must seek out opportunities to earn money. On the other hand, there's an apocalyptic zone where, instead of money, a wide range of combat and special skills are required.
Selecting "Island" from the menu begins the main storyline. The protagonistis shipwrecked and must survive on an island where intelligent life has been wiped out by a zombie virus. To return home, they must find and repair a teleportation station. This is a lengthy adventure, a series of quests that will require mastering a variety of skills.
If you start the game in a city, the course of events can be very varied, depending on random seeding and player choices. In particular, you will have the opportunity to enter the main story from a non-standard point with a non-standard set of items.
Once the main quest is completed, both worlds will be connected, allowing you to reap maximum benefits.
The skill development system is structured like in Morrowind, with no restrictions. This allows you to create a character who can dominate any opponent. Food and drink, in addition to replenishing physiological needs, provide a significant boost to combat stats. All resources in the game are reproducible, so you can live in any world forever
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