The Sin-Dice
About the Game
The Sin-Dice is a 2D roguelike dice-building game.
You play as a cultivator who comes into possession of an “Immortal Dice Shard.” In a chaotic age where demons run rampant and sects have rotted from within, you set foot on the path to ascension. Collect more shards, study immortal arts, and forge your very own bonded Immortal Dice. In life-or-death gambles, you will rewrite rolls, steal causality, and gradually uncover the truth hidden behind “ascension.”
Dice-and-Card Building Gameplay
Combine your Immortal Dice with Immortal Arts to fight demons and corrupted sects. Survive brutal, high-pressure battles, grow stronger with every run, and push deeper into the darkness.
A Rich, Powerful Immortal Arts Build System
As a cultivator, you can build your playstyle from 150+ Immortal Arts, forming countless synergies and strategies.
Forge Your Immortal Dice at the Spirit-Forging Altar
At the Spirit-Forging Altar, you can freely reshape your dice:
Adjust face values to fit your build
Engrave powerful Sigils onto dice faces to unlock new effects and combos
Deep, Tactical Combat
Face 60+ distinct enemies, each designed to test your planning and adaptability.
Some enemies directly disrupt your Immortal Arts:
🔥 Fire Adepts inflict Burn on your arts, making them dangerous to cast.
❄️ Frost Wielders Freeze your arts, requiring you to spend a die to use them.
📘 Scripture Breakers impose Delay, preventing uses from refreshing.
Others interfere with your Immortal Dice:
💀 Heretical Cultivators curse and disrupt your dice, undermining your casting.
🎲 The Thousand-Faced Proprietor places Misfortune on your dice, making them harder to use.
Key Features
160+ Immortal Arts, each with two upgrade paths
Customize dice faces—build face values beyond 6
20+ Sigils, each with unique power to amplify your build
60+ enemies, each with distinct mechanics and threats
20+ Blessings to complete and refine your build
20+ events to discover in your journey
Fight through three acts, and confront the true darkness at the end
Available Tables (0)
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