Wych Ring

Wych Ring

About the Game

Wych Ring is a 1st and 3rd Person Action Combat Sci-Fi Fantasy featuring a large variety of weapons choices and enemies from different time periods.  Survive a nightmarish Limbo world filled with creatures while crossing through portals that transport you to other dimensions facing enemies who can never really die.

Current Features

  • First and Third Person gameplay that focuses on a variety of weapon combat based on player decisions.

  • Single Player Story based with a Main Questline through an open world.

  • Hundreds of different weapons, shields and loot items to discover throughout the world.

  • Use Swords, Greatswords, Axes, Greataxes, Knives, Blunts, Spears in combination with a Shield or Dual Wield the Melee weapons!

  • Use Pistols, Rifles, Sniper Rifles and Grenades, and Dual Wield Pistols!

  • Use a Bow and Arrow for maximum difficulty - equip poison and explosive arrows for a blast!

  • Apply Poisons to melee weapons for added damage over time bleedout.

  • Manage limited inventory with the main player character balancing between weapons, ammo, grenades, shields, health, poisons, and armor (armor coming in Final Release).

  • Manage Health with items used at a Health Station.

  • Manage XP manually with XP Items or don't level up at all to increase the difficulty!

  • Leveling up unlocks Skill Points that can be used in a Skill Tree (Skill Tree is placeholder in Beta).

  • Explore a big open world forest that contains portal sites which changes the entire world into Limbo!

  • Navigate and survive the varied creatures of Limbo to reach the portal gateways.

  • The portal gateways of Limbo turn the world into a different location in time and space.

  • Each location is unique and ranges from medieval times, to the present and a future cyber world.

  • Face Zombies, mind-controlled Humans and a Skeleton Horde.

  • Face Boss Characters like the High Priestess of the Gothic Church.

  • Loot enemies for weapons, Coin or XP.

  • Coin Gold Currency collected in game is used to purchase items from loot crate vendors (No real-world value, not purchasable).

Planned Features for Final Release

  • All levels beyond the Beta Build (approximately 25 total) - subject to final decisions.

  • Game ending level.

  • Side Quests that add to the single main quest.

  • Armor Items for all enemies and the player.

  • Final UI, layout and art.

  • Skill Tree, usable when earning Skill Points from Leveling up.

  • Final gameplay balance of weapons, health and enemies.

  • All cinematics and audio dialogue.

  • Final Audio pass across the entire game.

  • Final art and FX pass across the entire game.

Initial Release