Work Till Die
About the Game
You spend half your life on the road.
The other half at a job you don’t like, earning next to nothing.
You live knee-deep in filth, alone, in a rented apartment.
Why do you even bother?
Some days when everything turns into complete madness.
This is one of those days.
Or maybe you’ve finally lost your mind, and this is how it’s going to be from now on.
You could’ve been a mathematician, a physicist, a chemist.
Maybe a pilot. Or a miner, at the very least.
Someone useful. Someone needed.
But you became a humanities major. Congratulations.
This isn’t a game, it’s a cry for help.
Help me.
A visual novel with elements of psychological horror and dark comedy, immersing players in an atmosphere of endless routine, unsettling memories, and strange encounters. The story revolves around an ordinary (?) commute to work, during which the protagonist gets a chance to radically change his life.
Features of the game:
A storyline with numerous twists, where choices can impact the narrative and lead to different endings.
Dark comedy and psychological horror: from amusing everyday moments to deep and disturbing themes that make you rethink your perception of the world.
A unique atmosphere with retro graphics in the style of vintage PC-98 visual novels: pixel art aesthetics and minimalist shading create a tense and bizarre atmosphere.
Psychological choices: interactions with surrounding characters, including instant reactions and unexpected twists in dialogues.

Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release