Witch's Binder
About the Game
Pages of forty books, and not one of them where it belongs
The witch only wanted to tidy her library with a single spell. It went... less well than planned. Now the pages of forty books lie scattered across her study floor, and she needs your help to put every one of them back together.

Every page in Witch's Binder comes from a real, old book in the public domain: grimoires and herbals, dream books and astrology, alchemy, fortune telling, folklore and tales... You can read them as you sort, and enjoy the bits of history while you play.
Sort, read, bind
Tell the books apart by their paper, size, border, ink and lettering, and gather each one into its own pile.
Read closely: some books have page numbers, others leave it to your deduction skills to find the right order.
Mind the burnt corners, water stains and nibbled edges.
Lay a pile on the work table, put each page in its place and bind the book.
Watch the finished book fly to the bookcase, then you can arrange the shelves however you like.

A little help from the study
A magnifying glass for tiny and faded print.
A bubbling cauldron: drop a page in and the rest of its book glows.
At your own pace
No timers, no scores. Just you, a warm hearth, a pile of pages and all the time you need. Every drawing is by a game designer who recently went solo (so this is her first time drawing for other people’s eyes and she is very self-conscious about it), with music and sound design by her super talented and handsome boyfriend.
Play your way
Play with just a mouse, or with a keyboard or controller.
Accessibility options: a larger interface, a plain or OpenDyslexic font, high contrast, reduced motion, mono sound, and paper and ink colours named in words.

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