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What Da Font: Tidy Up the Print Shop
What Da Font: Tidy Up the Print Shop
About the Game
Thieves turned over every case in the night. The master left for the Punchcutters' Fair at
dawn, and you are the apprentice: alone in a 1920s print shop, lamps on, with five thousand
pieces of lead type on the floor.
Put the shop back in order
Comb two floors: the stairs, under the press, behind the machines, the corners of thearchive. Ten typefaces, ten wooden cases, around five hundred sorts each.
Read the lead
Nothing on a piece of type says where it lives. You read the letter itself: the serifs, thecontrast between thick and thin, the slant of the axis, the shape of the g. Two faces are
almost twins until you know what to look at.
Set it, ink it, pull it
Every finished case gives up a key, and every key opens an iron box with a job inside. Setthe text backwards and mirrored, lock the forme, print the poster, hang it on the wall. Each
sheet hides a number that only shows under the master's lamp, and his safe has ten wheels:
you choose where every poster hangs, so the combination is the one your own wall spells out.
The lead answers
Put enough type back where it lives and the shop begins to answer. Hold a sort and it pointsto its case. Later they come when called, and at last they go home by themselves. Nobody ever
explains this.
Features
- Around 5,000 pieces of lead type scattered across two floors
- Ten historical typefaces to tell apart by eye
- Ten posters, composed letter by letter and pulled by hand on the press
- A safe whose combination you build yourself, different in every playthrough
- Four abilities and five hidden tools, grapple hook included
- Single player, first person, no timers and no fail state
Available Tables (0)
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