Wetland
About the Game
ENTER TOGETHER. WHO WILL MAKE IT OUT?
Six fisherwomen enter a cursed swamp with one mission. Build your camp. Scavenge for food, water, tools and medicine. Read the wetlands for clues and hunt for the hidden Lab. Find the Artifact. Make it back alive. Whatever happens out there, the only way home is through the swamp.
YOU KNOW WHAT YOU SAW. DON'T YOU?
The swamp gets inside your senses. A path appears where none existed. Something moves in the fog. An object isn't where you left it. You hear something your friends don't. Was it real? Did the swamp change or did you? The more hallucinations spread, the less you can trust what you see, hear or remember.
THEY SWEAR THEY'RE NOT LYING.
Soon, seeing is only half the problem. What do you tell the others? And what do you keep to yourself? They swear they saw something you didn't. Do you believe them? Contradict them? Pretend you saw it too? Everyone may be telling the truth. Someone may be lying. And something inside one of you may already be changing.
ANYONE CAN TRANSFORM. SO CAN YOU.
Everyone enters the swamp human. What happens after that belongs to the swamp. One of you may transform. Several may transform. Maybe no one will. Or perhaps, by the time you find the Artifact, there won't be a single fisherwoman left to bring it home. Until the transformation begins, nobody knows. Not even you.
WHEN TRUST BREAKS, BLOOD WILL FLOW.
The Artifact still has to make it out. But when hallucinations turn doubt into fear and fisherwomen begin transforming into creatures, cooperation can turn bloody. Who do you follow? When do you strike? Who do you abandon or kill? Act too soon and you may kill a friend. Wait too long and death may come hunting on all four, faster than you can run, deadly up close, and leaving you precious little time to fight back.
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