Werewolf Party
About the Game
12 Different Roles, One Goal: Kill the Enemy
Play with 4–12 players on a private party with friends or join a public party placing you on either Team Villager or Team Werewolf.
Team Werewolf: consists of 1 Werewolf, 1 Traitor, 1 Pookie, and 1 Wolf Cub.
Werewolf: You transform during the night to begin your hunt. In the morning, strategize with the traitor to decide who to eliminate.
Traitor: You secretly team up with the werewolf and will become the new werewolf if the original one is killed.
Note to Werewolf Team: Werewolf, Traitor, and Wolf Cub see each other’s names in red. Be discreet when talking—villagers might be listening.
Pookie: An immortal feline-like ally to the Werewolves. Only the priest's "Holy Slap" can kill you. Avoid detection.
Wolf Cub: If voted out, you trigger a Blood Moon Night—unless 2 villagers sacrifice themselves at the cemetery gate. If both Werewolf and Traitor die, you rise as the new Werewolf.
Team Villager: Includes Villagers, Guard, Seer, Priest, Witch, Clown, Insomniac, Moosklar, and Cursed Villagers.
Villager: No special powers, but essential for voting and deduction. If you’re the last villager, you get a pitchfork at night.
Guard: Protect a bed each night by placing a shield that blocks the werewolf’s attack.
Seer: Visit a player’s home before the werewolf wakes to determine if they’re Innocent (Villager team) or Guilty (Werewolf team).
Priest: Slap a player once per day. If they’re guilty (Werewolf, Traitor, or Pookie), they die. If innocent—you die.
Witch: Once per day, transform a Villager into a Cursed Villager. Green smoke = success. Red = they were a Werewolf. A failed attempt kills you instantly.
Cursed Villager: Start as a normal villager, then get transformed by the Witch to fight for good. Be careful at night—getting caught means death.
Clown: At night, place clown shoes on a sleeping player. It slows down werewolves and speeds up villagers—perfect for escapes.
Insomniac: Once you wake up, you stay up. You get a pitchfork to defend yourself and must silently observe the night’s events.
Moosklar: Complete physical workouts during the day to power up. At night, you can wrestle the Werewolf and save your team.
Game Phases:
Day Cycle: Players discuss, play games and vote. Night begins sooner if half the village sleeps.
Night Cycle: Roles wake up one by one. The Werewolf last.
*Note: You cannot use powers or vote on the first day.
Voting:
Head to the village tower and pull the rope to initiate voting. Press "K" to open the panel and recast your vote. Everyone eligible is teleported to the tower.
Environments & Gameplay:
The village has 12 beds spread across several homes. Players sleep, hide, or interact indoors—or take a nap on a bench outside.
At the heart of the village is the Playhouse. On Playhouse days, the Lycan Shop opens, mini-games become available, and players can engage in private LC trades.
Mini-Games:
Play once per half-day to earn LC (Lycan Coins):
Test of Strength: 1 LC on loss, 6 LC on win
Light Up the Candles: 1 LC on loss, up to 6 LC based on candles lit
Perfect Log Split: 1 LC on loss, 3 LC on win
The Jester’s Balance: 1 LC on loss, 3 LC on win
The Cup Shuffle: 1 LC on loss, up to 8 LC with gambling
Land the Horseshoe: 1 LC on loss, 5 LC on win
The Mystic Sequence: 1 LC on loss, 5 LC on win
Spin for Fortune: 6 random outcomes based on luck
Special Mechanics:
Night Altar: A human can use it to cage the Werewolf for one night.
Private Booths: Secretly exchange LC (5 LC/day limit).
Ghost Mode: After death, you roam in first-person, hear the living, and talk to other ghosts.
Objectives:
Villagers: Identify and eliminate the Werewolf to protect the village.
Werewolves: Kill villagers one by one without being exposed.
Features:
3D proximity voice chat
In-game text chat
Public/private party system
12-player support
Multiple homes and sleeping options
Mini-games & LC economy
Voting system with rope bell
Unique abilities for every role
Ship escape mechanic
Ghost Mode for the dead
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release