Wayward Crown
About the Game
Wayward Crown
You don't lead the heroes. You bait them.
Wayward Crown is an indirect-control management sim where every adventurer has their own mind. You can't move
them, target them, or order them into battle — you can only build the world they want to live in. Plant bounty
flags, stack the right buildings, balance taxes and rewards, and let greed, glory, fear, and curiosity do the
rest.
About This Game
You are the master of the Wayward Crown,
Bounty flags lure them into the wilderness. A barracks attracts warriors, a mage tower attracts
mages, a ranger lodge attracts rangers — but whether they accept your work depends on their personalities, not
your orders.
Build a thriving frontier town: markets, blacksmiths, libraries, inns, arrow towers, roads, fountains. Upgrade
them. Research passive skills. Keep the gold flowing. And when the Blood Moon rises, the Dragon Nest spawns,
or a traitor turns on your own ranks, find out whether the kingdom you designed can hold itself together while
you watch.
Indirect Control Sandbox. No unit commands, ever. You shape behavior through economics, architecture, and
incentives. Every hero is an autonomous agent with their own greed, glory-seeking, safety threshold, and
curiosity stats.
Warriors, Mages, Rangers, Guards, and pacifist Builders — each with unique attack
ranges, level-up paths, and unlockable skills (Berserker, Chain Lightning, Eagle Eye, Bastion, Architect, and
more) up to level 20.
Slimes, Goblins, Skeletons, Zombies, and fearsome Dragons
spawn from Slime Pools, Goblin Fortresses, Graveyards, Undead Castles, and Dragon Nests scattered across the
map. Strongholds hoard gold your adventurers can steal — until the walls crack.
50+ Random Events. Monster Invasion, Plague, Treasure Rain, Dimensional Rift, Holy Barrier, Elite Mutation,
Traitor, Golden Age, Scatter, and dozens more, all scaling in intensity with your guild's size.
Bounty Economy. Three quest types — Explore, Exterminate, Defend — priced by you. Set them too cheap and no
one bites. Set them too rich and you go bankrupt before the dragons stop coming.
Lodging, Equipment, and Drip XP. Wounded heroes vanish into inns and guild halls to heal. They buy their own
gear at the blacksmith. They earn experience for every hit landed, not just kills. Watch them grow over a
campaign — or die in a wave they were never ready for.
Sandbox, Custom Maps, and Campaigns. Random 1000×1000 worlds, a built-in 5-mission tutorial campaign, and full
Map Editor and Campaign Editor tools so you can author your own scenarios with custom victory conditions,
scripted triggers, and constrained build menus.
Plugin & Mod Support. Override or extend classes, enemies, buildings, and language packs through the
JSON-based plugin system. Built-in support for English, Traditional Chinese, and Simplified Chinese, with
community language packs supported out of the box.
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