Waterline
About the Game
Earth's magnetic field failed a long time ago. The solar wind has been peeling the atmosphere away ever since, and the water went with it, boiled off into space. What's left is a world of exposed seabeds, salt basins and mountain ranges that used to be coastline.
You have a ship, and nowhere to be.
Description
Built on real Earth elevation and seabed data, Waterline takes the sprawl of a classic space sim and folds it onto a single world.
Features (Game is in active development, but here is what is already completed)
"Old World" map spanning Scandinavia and Europe to Africa and the Mid-Atlantic Ridge built from real-world elevation and ocean-floor survey data
Land anywhere with finely-tuned physics that differ from ship to ship
Day-to-night lighting cycles
Full ship purchase and outfitting with buy-back - jump drives, weapons, shields, scanners, cargo
Hire and fire named co-pilots
Trading, hauling, salvage, escort work, bounty hunting and piracy
Settlements with individual import/export economies
NPC cargo runners flying real routes between real settlements - and pirates hunting them
Emergent encounters: escort, intervene, take the bounty, or take the cargo
Radio chatter with named pilots and distress calls you can choose to answer
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release