Was Silence
About the Game
Was Silence (고요였다)
2D Visual Novel | Narrative Adventure
Barely hearing the sounds of the world.
Boundaries between dream and waking blur.
There, three people await.
Loss and Will
This is a story about human resilience in the face of absence.
The senses fade. Yet something becomes clearer.
Bond. Voice. Will.
[hr][/hr]
Features
Narrative Choices
A text-and-image visual novel where your dialogue choices shape the story's direction.
Top-Down Adventure
In certain chapters, the perspective shifts to a top-down view where you explore spaces directly.
QTE Crisis Moments
At pivotal turning points in the story, intuitive QTE sequences heighten the tension.
Korean Sign Language (KSL) System
In select chapters, a sign language interaction system appears — players experience KSL as part of the narrative.
Chapter Structure
A prologue and 9 chapters. Each chapter centers on a different loss, bringing its own unique presentation and gameplay
system.
No Violence
No combat. Only story, atmosphere, and choices.
Accessibility
Korean and English subtitles
Text size adjustment
Full gamepad support
Korean Sign Language (KSL) animations built-in
About the Developer
PWOK Entertainment — Republic of Korea
This game was made for everyone.
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release