Wake

Wake

About the Game

There is no flashlight.

There is no night vision.

There is only sound.

Every footstep reveals the world.

Every thrown object becomes a map.

But every sound also reveals you.

Strange whispers guide you.

Familiar places change.

The silence itself becomes threatening.

Are you discovering the world...

or has something already discovered you?

SEE THROUGH SOUND

Every sound reveals the world.

Then it disappears again.

Navigate complete darkness using sound.

Every action briefly reveals your surroundings.

FEATURE LIST
EVERY SOUND HAS A COST

Footsteps.

Thrown objects.

Echoes.

Everything helps you survive.

Everything helps them find you.

SILENCE IS NEVER SAFE

No cheap jump scares.

No scripted chase sequences.

Wake builds tension through paranoia, uncertainty and sound.

A WORLD THAT LISTENS

The environment reacts.

Silence changes.

Whispers lie.

Reality slowly begins to shift.

NOTHING CAN BE TRUSTED

Not every sound is real.

Not every voice tells the truth.

Not even your own perception.



Headphones are strongly recommended.

Wake is built around positional audio, and many gameplay cues rely on directional sound.

Initial Release