Wagon 00
About the Game
Each time you enter — a familiar train-car layout, where the “normal” state is your reference. The game subtly applies possible changes before the frame appears: you immediately see the result and make a decision. Spot an anomaly — you turn back. All clean — you move forward. Any mistake instantly resets progress to the first car — and you begin again, becoming more attentive each time.
A fixed scene reveals new facets thanks to variable anomalies.
Clean mechanics without UI: nothing distracts from the core — the “normal” and its violations.
A strong loop “decision → instant feedback”: a tangible growth of skill from attempt to attempt.
Short, intense sessions that make you want “one more go.”
No HUD: no markers, hints, or counters — trust your eyes.
Simple actions — deep skill: “back” upon anomaly, “forward” upon normality.
Variety of anomalies: windows, seats, lamps, posters, doors, decor, objects, rare events, etc.; sometimes two at once.
Gradual refinement of the “internal map” of the car: you learn to spot deviations faster.
Light parallax, atmospheric train sounds, neat visual transitions between cars.
You enter a car with a fixed object layout.
Inspect, compare with the “normal,” decide direction.
Correct decisions advance you forward; a mistake sends you back to start.
The goal is a string of correct choices in a row.
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