Veilkeeper

Veilkeeper

About the Game

Veilkeeper is a tactical RPG about pushing into unstable worlds where distance is dangerous and every expedition costs you something.

Lead small squads into fractured realms while holding a fragile connection back to your shard. The deeper you push, the more you risk losing - units, resources, and the path home. Every step forward is a step further from safety.

The army that reaches the end is never the army that set out.

In the Current Build

  • Turn-based grid combat where positioning, facing, and unit matchups decide fights

  • Four distinct archetypes - Knight, Archer, Assassin, Mauler - with real tradeoffs, not stat tiers

  • Damage previewed before you commit, so every loss is a decision you made

  • A three-fight run where your squad shrinks between battles and you choose who stays behind

Where It's Going

Veilkeeper is in active development. The combat layer above is the foundation; these systems build outward from it:

  • Persistent squads that carry wounds and experience between expeditions

  • A home shard you build, upgrade, and return to

  • Relay networks that determine how far you can safely push into a rift

  • Stream integration - viewers entering the world as characters, enemies, and events

Push deeper. Hold the line. Build something worth returning to.

Initial Release