Veilkeeper
About the Game
Veilkeeper is a tactical RPG about pushing into unstable worlds where distance is dangerous and every expedition costs you something.
Lead small squads into fractured realms while holding a fragile connection back to your shard. The deeper you push, the more you risk losing - units, resources, and the path home. Every step forward is a step further from safety.
The army that reaches the end is never the army that set out.
In the Current Build
Turn-based grid combat where positioning, facing, and unit matchups decide fights
Four distinct archetypes - Knight, Archer, Assassin, Mauler - with real tradeoffs, not stat tiers
Damage previewed before you commit, so every loss is a decision you made
A three-fight run where your squad shrinks between battles and you choose who stays behind
Where It's Going
Veilkeeper is in active development. The combat layer above is the foundation; these systems build outward from it:
Persistent squads that carry wounds and experience between expeditions
A home shard you build, upgrade, and return to
Relay networks that determine how far you can safely push into a rift
Stream integration - viewers entering the world as characters, enemies, and events
Push deeper. Hold the line. Build something worth returning to.
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release