Upper Morkezela: A Weird Game

Upper Morkezela: A Weird Game

About the Game

You are the apprentice of a fungal priest, sent to trace a distress signal pulsing through the mycelial network. The mysterious city of Upper Morkezela awaits your arrival. Within its collapsing scrapers and humming markets, machines still pray, dead gods dream, waiting to rise again, and somewhere in the rot, there is something hidden in the Egg Cathedral.

Speak with citizens and symbionts who no longer remember where their bodies end. Trade memories for relics, your own spores for drugs, rewrite your own anatomy by embracing symbionts and align yourself with factions that feed or resist the city’s slow decay.

There is no combat. Only language, spores, and consequence.

The fate of Upper Morkezela grows or decays with every word you choose.

  • Narrative-driven exploration – A 2D adventure focused on dialogue, atmosphere, and discovery rather than puzzles or combat.

  • Growth/Decay world state – Every decision alters ecosystems, NPC behavior, and story tone. City locations may change depending on your choices, based on unique Growth/Decay system.

  • Symbiont companions – Merge with sentient symbiont creaturs that grant new abilities.

Initial Release