Until the Thaw
About the Game
A stranger arrives uninvited at a rural Polish folwark. The lord is dead. His widow is barely holding the estate. The priest left. The roads are buried. Nobody is coming. Suspicions start to grow.
You are the stranger.
Over time, they decide who you are.
Swipe left or right to respond to the people.
Every answer shifts your standing between the manor and the village.
NPCs will react based on who they think you are:
a Simple Man,
a Godfearing man
a Learned Man
Depending on this perception, Your possible choices will change, as well as NPCs reactions to them
You can try and change their minds, but it won't be easy.

Lord has died.
Witchcraft accusations are flying around
That is when you arrive
Everybody judges you.
Nobody lies.
Each decision could produce consequences you didnt intend.


Historically and ethnographically grounded

Features
Reigns-style card swiping mechanic
Single slider balance between manor and village.
An identity system that accumulates across the entire run and constrains your future options.
Text that changes based on who the village thinks you are.
Multiple Endings depending on your choices. You can't save everyone, but you might save yourself
Historically correct, in 17th-century Polish vernacular registers (English translation available).

Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release



