Farewell, Lucia
About the Game
"I wanted to know what I would do to myself, if I didn't know that it was me who had done it to her."
[Data Expunged], Eastern Bloc, September ██th, 19██
You awake in a hotel room to the static of an old TV screen. Lying next to you, a woman. You feel an odd sense of familiarity, perhaps even intimacy. She does not say much, except smile as you both stare into each other's eyes. A moment too short, passes. She stands up and mentions she'll be right back, just needs to get something. Calm. Peaceful. You doze off...
Wake up. Alone. Eerie Silence. Not back yet. You become worried.
"What's taking her so long..."
There's something off about this room. A reflection.
Key Features
This game is a narrative discovery walking simulator. Yes, it is a slow paced short story exploration game (that was a mouthful), that might get scary at times. (But it's not really a horror game, don't worry.)
Walk through a soviet hotel. Discover the history of the protagonist and their significant other. Open every drawer, knock at every door. Take everything apart and peel the layers of the walls. Hold staring contests with paintings. But don't ever look into a mirror for too long... Otherwise you won't ever be the same.
No horror monsters: This game is not a horror game. Don't fear trying it out.
Occasional Puzzles: While the focus is on narrative exploration and discovery, sometimes it's difficult to completely avoid clichéd puzzles we are all to familiar with. (Square hole) (Self-deprecation)
Behind-The-Scenes: Commentary by the developer, how things work under the hood.
Personal Story
Relaxing Atmosphere, at times...
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