Unlucky

Unlucky

About the Game

OK SO. THERE IS A TABLE.

On the table there are slippers. Shibshib. Flip-flops. Whatever you personally call the object your mother threw at you when you were eleven.

There are between 2 and 8 of them and they look EXACTLY the same. Some of them are explosive. You are told how many are explosive. You are never told which ones. That's it. That's the game. We worked on this for years.

HOW A TURN GOES

You pick up a slipper. Everyone can see which one you picked, which is honestly the worst part. Then you choose:

  • Throw it at somebody. Explosive costs them 1 HP. Harmless costs you your dignity. Either way your turn is over.

  • Throw it at yourself. If it's harmless you keep the turn and go again. If it isn't - well. Nobody made you do that.

  • Put it back down. Like a coward. We support cowards. The button is right there.

4 HP. 40 seconds a turn. Last one standing wins. Time out three times and you're simply gone, which is somehow more embarrassing than losing.

AND THEN SOO HAPPENS

Sometimes the entire table just STOPS and every player is yanked into a minigame. The floor falls out. A memory test. A run at the lights. Everyone who loses it loses 1 HP. There was no warning. There is never a warning.

FEATURES, ALLEGEDLY

  • Online multiplayer for 2 to 4 people who used to get along

  • Eleven items, each one ruining a different thing

  • A dog named Bluffy who is present at all times and helps with nothing

  • Bluff, read the room, count the slippers, throw it anyway

  • Server-authoritative, so no, he did not lag. He guessed better than you.

IN CONCLUSION

It is a slipper. It should not be this stressful.

It is this stressful.

Yalla. Go lose a friendship.

Initial Release