UNIT 44

UNIT 44

About the Game

You are the night security guard at a container storage yard.

The job is simple. Walk the yard. Count the units. Verify them against the manifest. Submit your report at the shack before dawn. Do it right, get paid. Do it wrong, get fined.

The manifest lists twenty containers.

You keep counting twenty-one.

A horror game about paperwork.

UNIT 44 delivers its dread through documents, not jump scares. Each night the discrepancies get stranger — locks that don't match their records, units that aren't where you left them, entries on the manifest for containers that shouldn't exist. Your reporting form keeps growing new categories to accommodate what you find. Nobody at dispatch acknowledges any of it.

The guard before you left notes.

His logbook doesn't match his personnel file. Read both. Decide which one is lying.

  • Five nights, each with its own contradiction to find — or fail to find

  • Player-driven horror — nothing chases you; what happens is a consequence of what you notice and what you report

  • Two documents, one story — a personal logbook and a sanitized company file that disagree

  • Multiple endings determined by your final report

  • Intentional PSX presentation — low-res textures, dithering, CRT-era ugliness as art direction

  • Short and complete — 2–3 hours, no padding, one ending you'll want to go back for

Initial Release