Uncles

Uncles

About the Game

ATTENTION ALL UNCLES (this game is in ongoing development)

        Terrorists have kidnapped your nephew!

                  This is a survivors extractor / nephew liberator. 2D sprite 3d world co-op beat-em-up. 

This game is best played with other humans

     5 Player lobby

      (remote play also supported! must have controller & also kb + mouse at the moment)

       5 players each with their own client can team up together for ultimate Uncle excellence.

       

*Attack chickens in a working state!

Huge map!

     Find the Terrorist Fort!

    Fight waves of enemies until you beat the boss!

     Enemy types will diversify as level progresses!

Aura farming:

     Every uncle's aura has random stat buffs and static unique perks achieved with level progression. 
          Each buff scales with level and stacks in shells with other players within a certain range.
     Friendly players with Aura will all combine into huge displays of Uncle Status !

Meditative sound design

     Sound is generated via algorithm using built-in Godot systems

     Uncles have unique Aura frequency which may or may not harmonize with other Uncles!

    Aura frequencies modeled after Mongolian and Tibetan overtone harmonics

     Forests have a chance to make nature sounds

  

Item Shops:

     Buy items from shops! Use them to buff your Uncles base stats and help defeat the onslaught of Terrorists!

Steam Achievements

  • 25+   achievements 

TLDR;

*Defend from waves of enemies until you find the rest of your scattered team and enter the fortress for the final battle! 

*Keyboard and mouse players should click on enemies to attack them.

*Controller users can aim their attack with the directional sticks

*Level up, get stronger and make the long trek to the randomly spawned Terrorist compound.

*Rescue the nephews and beat the game! 

*Find shops along the way! 

*Uncles with unique perks for the fight! (21 available as of 9/9/26)

The developer uses AI to generate graphic sprite sheets, menu themes, sound and in addition Godot Engine MCP plugin for 'agentic' type use. AI use is prompted on a function-to-function or Uncle to Uncle basis - this game is not a one and done vibe code. I am a terrible coder but I have tinkered on every script in this game! 

Initial Release