Twisted Carnival
About the Game
Deep in a carnival of horror and madness shows, 4 players are victims of a horror show for a large audience waiting to see if they can survive and escape in a haunted environment locked with scary creatures.
A match consists of the players trying to escape the haunted environment by fulfilling a major objective to open the exit. Each match has a different objective to complete from an array of possible objectives. Objectives are divided into smaller objectives, locked behind puzzles and cooperative dynamics that players must complete to finish the major objective.
While players are trying to find the exit and complete the objectives, creatures are let loose on them, hunting them. These fiends are parodies of classic and known icons of terror, inspired by movies, series, and games. Creatures will hear every action of the player and chase them down if they are within sight and range. Each creature has its own gimmick and way to patrol, search, chase, and attack players.
The show is divided into stages, where each stage introduces a new enemy to lurk around. The players may attempt to find objects to kill these creatures with great difficulty and at the cost of time needed to complete the escape objective. Or let them accumulate, each stage having a new fiend to worry about.
After a free time to look around and 3 stages of enemies, the final stage, the witch hour, enters the creatures alive into berserkers that would kill players in 1 hit and move around at high speed, relentlessly, while the players emit a sound that makes the enemies always know where they are. When the witch hour is on, it will be nearly impossible to escape.
Finally, around the map, there are multiple haunted events inside objects and triggers that can spawn objects helpful to the players, emit sounds that attract enemies, or even screamers to troll the victims. Haunted events that can be manipulated by the viewers of the game with their selection of haunted events, allowing them to be a blessing or a bane to the ones playing.
Collaborative mechanics
Collaborative dynamics
Time-pressure exploration
Procedural Environment and Objectives
Enemy gimmicks and dynamics
Viewer-Game Interactions
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