Dravo's Twisted Show
About the Game
Deep inside a twisted Show, up to 4 players become unwilling contestants. The audience is watching, the stage is locked, and the only way out is to survive long enough to earn your escape.
Work together, keep moving, and don’t give the show what it wants.
Each match challenges players to collect enough carnival tickets to buy the exit key or purchase items to prepare for the next challenge. Tickets are hidden behind objectives, puzzles, and cooperative interactions that force players to split attention, communicate, and take risks under pressure. The goal is simple: get the tickets, open the way out, and leave before the show turns against you.
You are not alone inside the Stage.
A hostile creature stalks the stage, reacting to noise, movement, and player mistakes. It patrols, searches, chases, and attacks in its own way, forcing the team to stay alert while trying to complete objectives.
You can run. You can hide. But the longer the match goes on, the more dangerous the hunt becomes.
When time runs out, Witch Hour begins.
The creature enters a berserk state, moving faster, hitting harder, and relentlessly hunting the players down. During this final phase, survival becomes desperate and escape becomes almost impossible.
If you have not opened the exit by then, the show may already be over.
The audience is not just watching the show. They can interfere with it.
Viewers can trigger haunted events across the map, sending alarms, obstacles, enemy pressure, distractions, or even helpful surprises into the match. One moment, the crowd may save you. The next, they may turn the entire carnival against you.
In Dravo’s show, the audience always gets a vote.
✔ Collaborative mechanics
✔ Collaborative dynamics
✔ Time-pressure exploration
✔ Procedural Environment and Objectives
✔ Ruthless Stalker
✔ Viewer-Game Interactions
The Team
Dravo’s Twisted Show is an original IP developed by Titan Games in collaboration with Altergard.
We are two indie studios with experience in co-development and production work. We wanted to build something of our own: a chaotic co-op horror experience shaped around our own world, characters, and twisted ideas.
We hope the show is to your liking.
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