Tumblefire
About the Game
Welcome to a Wild West where every town is different, every heist is chaos, and fire changes everything.
Plan your robbery in procedurally generated frontier towns where three warring factions create constant opportunity for the clever outlaw.
Choose Your Approach
Ghost Through the Shadows
Complete heists without anyone knowing you were there
Exploit faction conflicts while they're distracted
Time your moves to patrol patterns and shootouts
Burn It All Down
Advanced fire physics that spread realistically through wooden buildings
Use arson as distraction, weapon, or pure chaos
Watch structures collapse as flames consume the town
Opportunistic Outlaw
Rob the bank during a sheriff-bandit shootout
Frame competing factions for your crimes
Turn minor disputes into full-scale wars for cover
Your Way
Mix stealth, fire, and faction manipulation as situations demand
Adapt to emergent scenarios created by AI conflicts
Experiment with physics and fire systems for creative solutions
Living, Burning World
Three-Faction AI System
Sheriff's Department (Blue) - Law enforcement with predictable patrols
Local Bandits (Red) - Aggressive outlaws causing chaos
Railroad Company (Gray) - Corporate security protecting valuable cargo
Factions fight each other, create territorial conflicts, and shift town control dynamically. Their wars are your opportunity.
Advanced Fire Physics
Buildings burn realistically, spreading from structure to structure
Fire creates diversions, destroys evidence, and changes the battlefield
Dynamic lighting and destruction as flames consume the town
LOD system maintains performance during massive conflagrations
Fully Procedural Towns
Every town layout is unique and generated fresh each mission
Banks, saloons, sheriff offices, churches, and homes placed algorithmically
Faction spawns tied to building types and town size
No two heists play the same
Progression Systems
Four Specialization Paths
Gunslinger: Faster draw, improved accuracy, intimidation
Ghost: Enhanced stealth, lockpicking, reduced detection
Arsonist: Accelerated fire spread, explosives, heat resistance
Outlaw: Carrying capacity, escape routes, survival skills
Equipment Progression
Fire Starting: Matches → Oil Lamps → Incendiary Rounds → Dynamite
Weapons: Revolvers → Rifles → Specialty Arms
Utility: Rope, smoke bombs, disguises, and more
Current Early Access Features
Procedural Town Generation - Infinite unique Wild West settlements
Three-Faction AI System - Sheriffs, Bandits, and Railroad Guards in dynamic conflict
Advanced Fire Physics - Realistic burning and structural destruction
Multiple Playstyles - Ghost stealth, arsonist chaos, or opportunistic hybrid approaches
Emergent Missions - Objectives adapt to town layout and faction positioning
First-Person Physics Interaction - Manipulate objects and environment
Progression System - Four skill trees supporting different playstyles
Performance Optimized - LOD systems maintain 60fps during large-scale fires
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release