Tumblefire

Tumblefire

About the Game

Welcome to a Wild West where every town is different, every heist is chaos, and fire changes everything.

Plan your robbery in procedurally generated frontier towns where three warring factions create constant opportunity for the clever outlaw.

Choose Your Approach

Ghost Through the Shadows

  • Complete heists without anyone knowing you were there

  • Exploit faction conflicts while they're distracted

  • Time your moves to patrol patterns and shootouts

Burn It All Down

  • Advanced fire physics that spread realistically through wooden buildings

  • Use arson as distraction, weapon, or pure chaos

  • Watch structures collapse as flames consume the town

Opportunistic Outlaw

  • Rob the bank during a sheriff-bandit shootout

  • Frame competing factions for your crimes

  • Turn minor disputes into full-scale wars for cover

Your Way

  • Mix stealth, fire, and faction manipulation as situations demand

  • Adapt to emergent scenarios created by AI conflicts

  • Experiment with physics and fire systems for creative solutions

Living, Burning World

Three-Faction AI System

  • Sheriff's Department (Blue) - Law enforcement with predictable patrols

  • Local Bandits (Red) - Aggressive outlaws causing chaos

  • Railroad Company (Gray) - Corporate security protecting valuable cargo

Factions fight each other, create territorial conflicts, and shift town control dynamically. Their wars are your opportunity.

Advanced Fire Physics

  • Buildings burn realistically, spreading from structure to structure

  • Fire creates diversions, destroys evidence, and changes the battlefield

  • Dynamic lighting and destruction as flames consume the town

  • LOD system maintains performance during massive conflagrations

Fully Procedural Towns

  • Every town layout is unique and generated fresh each mission

  • Banks, saloons, sheriff offices, churches, and homes placed algorithmically

  • Faction spawns tied to building types and town size

  • No two heists play the same

Progression Systems

Four Specialization Paths

  • Gunslinger: Faster draw, improved accuracy, intimidation

  • Ghost: Enhanced stealth, lockpicking, reduced detection

  • Arsonist: Accelerated fire spread, explosives, heat resistance

  • Outlaw: Carrying capacity, escape routes, survival skills

Equipment Progression

  • Fire Starting: Matches → Oil Lamps → Incendiary Rounds → Dynamite

  • Weapons: Revolvers → Rifles → Specialty Arms

  • Utility: Rope, smoke bombs, disguises, and more

Current Early Access Features

  • Procedural Town Generation - Infinite unique Wild West settlements

  • Three-Faction AI System - Sheriffs, Bandits, and Railroad Guards in dynamic conflict

  • Advanced Fire Physics - Realistic burning and structural destruction

  • Multiple Playstyles - Ghost stealth, arsonist chaos, or opportunistic hybrid approaches

  • Emergent Missions - Objectives adapt to town layout and faction positioning

  • First-Person Physics Interaction - Manipulate objects and environment

  • Progression System - Four skill trees supporting different playstyles

  • Performance Optimized - LOD systems maintain 60fps during large-scale fires

Initial Release