TSURIBAKU
TSURIBAKU
About the Game
A quiet sea. Then everything breaks.
Head out, cast your line, wait for the bite — so far, an ordinary fishing game.The moment your catch breaks the surface, time slows, ink lines bleed in, and you draw your gun.
TSURIBAKU welds a calm fishing sim onto an aerial combo shooter, in one unbroken loop.
A loop in three acts
- Act I — Sail An endless ocean driven by Gerstner waves. The swell you see is the swell your boat feels.
- Act II — Fight Give line when it runs, reel when it tires, snap the line if tension peaks. The sea state is the difficulty.
- Act III — Execute Breaching triggers slow motion. Every hit knocks the fish higher — stop firing and it falls. Drop its HP to zero before it hits the water, or it escapes wounded.
Features
- 20 species — from horse mackerel and sea bream to manta rays, sharks and coelacanths.
- 3 fishing grounds — harbor reef, blue water, and the deep trench. Deeper water, bigger fish.
- Upgrade trees — lines, rods, reels, weapons, boats and sonar.
- Trophy polaroids — every catch is photographed on the spot, stamped and lettered
like a manga panel. - A hand-inked ocean — cel shading with dual outlines; the ink surfaces only during
the aerial phase, so the art style itself is the payoff. - Three control schemes — keyboard & mouse, gamepad, and touch.
Languages
Traditional Chinese · English · Japanese (text)Available Tables (0)
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View full events timeline...Initial Release