TSURIBAKU

TSURIBAKU

About the Game

A quiet sea. Then everything breaks.

Head out, cast your line, wait for the bite — so far, an ordinary fishing game.
The moment your catch breaks the surface, time slows, ink lines bleed in, and you draw your gun.

TSURIBAKU welds a calm fishing sim onto an aerial combo shooter, in one unbroken loop.

A loop in three acts

  • Act I — Sail An endless ocean driven by Gerstner waves. The swell you see is the swell your boat feels.
  • Act II — Fight Give line when it runs, reel when it tires, snap the line if tension peaks. The sea state is the difficulty.
  • Act III — Execute Breaching triggers slow motion. Every hit knocks the fish higher — stop firing and it falls. Drop its HP to zero before it hits the water, or it escapes wounded.

Features

  • 20 species — from horse mackerel and sea bream to manta rays, sharks and coelacanths.
  • 3 fishing grounds — harbor reef, blue water, and the deep trench. Deeper water, bigger fish.
  • Upgrade trees — lines, rods, reels, weapons, boats and sonar.
  • Trophy polaroids — every catch is photographed on the spot, stamped and lettered
    like a manga panel.
  • A hand-inked ocean — cel shading with dual outlines; the ink surfaces only during
    the aerial phase, so the art style itself is the payoff.
  • Three control schemes — keyboard & mouse, gamepad, and touch.

Languages

Traditional Chinese · English · Japanese (text)

Initial Release