True Roman

True Roman

About the Game

Roadmap

 Edictum de Ludum 

THE ROAD TO RELEASE
A development update from your humble developer at Phantom Axis Studios

Citizens of the Empire, players of taste, and lovers of stories.

We stand at the midpoint of our campaign to bring you a visual novel set in the age of Ancient Rome. With your patience and support, we approach the final chapters of this journey. We have provided a roadmap of our plans below.
Huge thank you for your patronage and your time!

 Chapter I — THE FOUNDATIONS ARE LAID (Completed) 2024 - Spring 2025 

The early victories are already behind us:

  • Historical research conducted with scholarly precision

  • An original, cinematic score in production — evocative of Roman life 

  •  Half the narrative already written, with dramatic arcs and authentic voices taking form

 Chapter II — THE MIDDLE CAMPAIGN (Late Summer) 

As summer burns, so does our focus:

  • Complete the story
    The remaining chapters are being forged with attention to history, pacing, and emotional resonance.

  • Finish the score
    We're currently crafting a unique soundscape classical and authentic with real ancient instruments.

  • Gameplay systems integration
    Improving current mechanics.

  • Polish the UI
    Dynamic UI that evolves as you play.

 Chapter III — THE FINAL STRUCTURES (Autumn) 

With the Colosseum of code nearly built:

  • Closed testing. Balancing, bug-fixing, and refining.

  • Voice acting (if time permits)
    Select scenes may come to life with voice, if the time and budget allows.

  • Bonus features
    Watch this space.

 Chapter IV — THE MARCH TO RELEASE (Autumn-Winter) 

The campaign nears its end. All roads lead to…

  • Final edits, final polish, final choices.

  • Marketing.

  • Public demo released.

 Chapter V — THE TRIUMPH (Launch) 

We aim to complete the full experience by December/Saturnalia 2025.

Swords are tempered and forged in flame. So too are games shaped by time and vision.

We thank you for walking with us on this path from forum to battlefield, from manuscript to code. More updates to come!

– Vale, and may Fortuna smile on you.

TrueRoman, SPQR


About the Game

Wishlist now for early access previews and launch discount!
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STEP   INTO   THE   WORLD   OF   ANCIENT ROME

A   NEVER BEFORE SEEN EPIC TALE OF  MYSTERY MYTHOLOGY AND CONSEQUENCES

AN INTERACTIVE IMMERSIVE NOVEL UNPARALLELED

EXPERIENCE THE MAGIC THAT IS...

 TRUE ROMAN 

                  

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  FEATURES ROMANUM 

  • THOUSANDS OF LINES OF DIALOGUE AND WRITING - SHAPING A UNQUE AND EVOCATIVE STORY

  • HOURS OF RECORDED SFX AND SOUNDTRACKS - COMPOSED WITH ANCIENT AND MODERN INSTRUMENTS LIVE AND SYNTHESIZED

  • DEEP RPG MECHANICS AND SYSTEMS - REWARDING PLAYERS AND ENRICHING THEIR EXPERIENCE

  • HUNDREDS OF DIGITAL ART ASSETS - DEVELOPED WITH MODERN TOOLS TO CREATE INCREDIBLE VISUALS BASED ON RENAISSANCE AND HISTORICAL ARTISTS LONG DECEASED

  • EPIC BRANCHING STORY - RIFE WITH CONSEQUENCES AND IMPACTFUL CHOICES

               

                                      

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 HISTORICAL GAME 

ANCIENT ROME WAS A WORLD OF GREATNESS AND LIVELINESS - IN SO MANY WAYS THE PRECURSOR TO OUR OWN
YET THE WEAVING OF GODS AND MORTALS, MYTH AND REALITY WERE OFTEN BLURRED
TRUE ROMAN BRINGS THIS CHERISHED ERA TO LIFE
FROM THE BUSTLING STREETS OF THE GREAT CITY TO THE GREAT LANDSCAPES OF THE COUNTRYSIDE
EVERY MOMENT IS STEEPED IN THE CULTURE, BELIEFS, AND STRUGGLES OF THE TIME

THIS IS NOT A RETELLING OF ROME—IT IS A JOURNEY THROUGH ITS VERY SOUL                    

 

                                                                                                                                        
                   

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 INSCRIPTION 

The augurs read the sky, but the omens are all wrong. Birds move in twisting patterns that shouldn’t exist, casting shadows where no light should fall. I long to trace the lines in the dust, find a purer meaning, but these cursed shapes shift every time I blink.

Gods whisper everywhere, but not words. Flickers of sanguine torchlight, immense weights of unseen penetrating eyes, a name I do not remember knowing.. WHO CARVES THIS PATH!?

Sibyls once dined on speeches at the junctions of the Via Appia, but no roads remain here, only the faint and dappled echoes of feet that once did tread.

Reach forward will you? Steady yourself it's going to happen again, the beginning of all the endings the part where the world tilts.

Somewhere, somewhere else, the something reaches back...

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Initial Release