Trip to the Core
About the Game
In 2049, the world belongs to corporations. A group of rebels disagrees.
Lead a team of three to the Core, building decks, fusing gear, and forging the kind of synergies that make you feel like a genius right up until the big boss proves you wrong.
15 characters. 150+ gear combinations. One core to reach.
Team Composition
You've built a good deck before. You've never built three at once.
You choose three characters to take with you in each run, that come with their own starting equipment and card deck.
Each character is distinct - Some hit hard but need protection. Others apply statuses that shut down bosses but crumble against hordes. The "right" team depends entirely on how you build.
Power Output Gear (POG)
Fuse your gear. Modular enhancements that transform how your cards behave. Stack a main POG with an enhancer and watch a simple shield spell become something unstoppable. Over 150 combinations to discover.
The Enhancer POG is an outer module that impacts whatever the main POG does. Enhancers can amplify the main module's effects, trigger it multiple times, change probabilities of effects triggering, impact your deck and much more.
Changing Maps
No two runs look the same. Five procedurally generated acts stand between you and the Core.
Available Tables (0)
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