Triad: Elemental Saga
About the Game
[h1]Pick Your Triad[/h1]

Pick three heroes. Each one channels Fire, Water, Earth, or Air, brings its own resource combination, and carries a personal quest. Your Triad defines what you can play, how you fight, and what wins the match.
Your deck contains only cards you can play now, the rest wait in your Archives.Your deck grows as you fight and complete quests, unlocking new items and spells as your heroes grow stronger. By turn five, your deck looks nothing like the one you started with.
[h1]Outsmart the Enemy[/h1]
Read the board. Choose the right heroes, spells, items, and positions to counter what you face. Fire is risky and bold. Earth fortifies and grows steady. Air is agile and resourceful. Water is eager for knowledge and exploration. Combine the elements to outsmart the enemy.
Each hero plays its own way and their skill combinations shape what's payable. Each have a personal quest pulling the deck toward their plan. In Triad, no two decks are the same.
[h1]Four Elemental Sagas[/h1]
Four worlds, four campaigns. Each Saga is ten adventures with light narration, themed enemies, and rewards that expand your card collection.
Fire Saga: Escape the magma prisons of Obsidiana. Confront the Whitefire sect you once served. Stop the awakening of the Ancient King.
Water Saga: Hold the harbors of Coral Havens against the ondin tide. Cleanse corrupted sanctuaries. Ambush the Deepwake Archpriest at the city's core.
Air Saga: Recover the buried teachings of the legendary Avian mage Nilara. Defy a Sky Haven Council that erased her name. Brave the eternal storm guarding her tomb.
Earth Saga: Track the disappearing Power Crystals across the Dwarven Clans. Expose Vorik's People's Forge as a Crystal Guild coup. Defend the Foundation Crystals at the city's heart.
Each quest is an in-match multi-stage objective. Some advance as you play, others spawn monsters that guard the path. Each completed stage hands you something the next one needs: an item, a new crystal, a way through.
A unique gameplay
20 Heroes: Each with its own resource combination, and personal quest. Pick 3 to form your Triad.
400+ Cards: Spells, items, quests, and actions across four elements.
Archives: Every card in your deck is always playable. No dead draws.
Quest Progression: Multi-stage quests that advance mid-battle and reward items, skills, and resources.
Show-off your deckbuilding skills
Adapt to win: Find your own answer with heroes, spells, items, and positions to counter each enemy.
Many Roads to Victory: there is no single "right" way to win.
Local & PvP: Play solo sagas or duel friends (soon).
A world of magic
4 Sagas: Campaigns with light narration, themed enemies, and unique mechanisms.
Elemental Magic: each element has unique mechanics to get ahead.
A deep world: Equip ancient relics, forgotten tomes, and enchanted weapons. Find legendary spells and deadly combos.
No strings attached
Buy once, own everything: No microtransactions. No battle pass. No gacha.
The old days
Four civilizations share the continent of Tessara, each tied to one element. The Skinburn Tribe lives in the volcanic peaks, venerating the volcano as a living god. The Dwarven Clans carve their cities deep into the mountains, to endure and survive the chaos. The Avians make their homes on the Levitating Rocks, stone islands drifting above the clouds and did not care for the world below until they started slowly falling. The Coral Havens elves control the seas and explore the world relentlessly for knowledge, keeping the world's oldest libraries.
The Crystal Guild Betrayal
For centuries the world kept a fragile peace under the Elemental Assembly, a council of nations regulating crystals of power usage. Until their leader betrayed it's oath and started using them for himself to dominate the world. People of Tessara split. Amongst each civilization, some wanted to harness the crystals' power. The Elemental Assembly now fights to preserve what was. The Crystals Guild wants the crystals' power, and won't ask what breaks for it. The corruption has already begun.
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