TRACHI - AUTONOMY
TRACHI - AUTONOMY
About the Game

– How to break a city –
In 1923, Ionia sends three of their agents to an independent city state. Their mission is as follows: bribe, bully, blackmail. Whatever it takes, Trachi either swallows – or chokes on our terms.– How to set it free –
It's grim news for about 40,000 residents, if weren't for a group of four defectors. Supported by a group of domestic liberators / terrorists, neither party is inclined to let the city go.– Fictional People –
With more than 60 areas, 19 characters and 9000 lines of dialogue, AUTONOMY puts the spotlight on the power of micro-politics. It's a love-letter to narratives with uncompromising authenticity – because reality is complex at heart.– Fictional History –
Including flashbacks and flashforwards, the story spans more than ten years. One day a prisoner is shot, afterwards a girl dies to a firing squad. All of that and more, converging on a three day trip to the most important city in the world.Available Tables (0)
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