Tower Guild: Puzzle Cards
About the Game
Your guild has been tasked with exploring the Dungeon Tower to gather resources for a town located in a barren wasteland. The Dungeon will not make it easy.
Match-3/Puzzle
A fusion of Match-3 and deck-building mechanics. Use the limited Action Points available each turn to match gems to those printed on the cards to activate these cards.
Deck-builder
When entering the Tower, your team loses all their skills except one per member. Collect Baubles to trade for upgrades at the Dungeon Trader, and find Treasures and Shrines to help restore your team’s potential as they climb higher.
The Trader and Treasure Chests present you with new Cards and Card Modifiers while Shrines can increase Health Points, Actions Points, and your Card hand-size.
The Card Modifiers can be attached to Cards to change cast cost, increase values, and even add new mechanics and keywords to cards.
Rogue-lite progression
Each card has a reverse side used during harvesting, which plays out similarly to combat. Harvest resources and escape the Dungeon. Use the harvested materials to recruit new guild members, each with a unique set of cards, or upgrade card, improving their stats, lowering cast cost, and unlocking new mod slots.
12 Characters to unlock
119 Combat Cards
26 Harvesting Cards
98 Card modifiers
101 Monsters to take on
56 Materials to collect
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release