TOTE

TOTE

About the Game

TOTE is a dark-action gun-blaster game set in an alternative dystopian, post-apocalyptic parallel timeline of 1993. Filled with tension, gore and the kind of visual stimulation other first-person shooters could only dream of. Filled with incredible simulations of simulated locations, Westcore-inspired weaponry and futuristic scenarios, TOTE is the only violent game you'll want to play this Holiday season (instead of spending time with your relatives).

More enemies and locations than that-game-set-on-Mars, TOTE® will dazzle and delight your five senses (don't forget to turn rumble on), get your blood pumping and your mind unlocked with it's arsenal of computer gaming tactics and tricks:

  • Dozens of cool enemies to combat, crack up and conquer.

  • More weapons than you could realistically carry.

  • Seamless level progression, strategic saving techniques.

  • Friendly NPCs (that means non-player characters) to get hints from.

  • Figure out how to become maximum TOTE

And, in 2026, here is a bonus bullet-point (get it, bullet?) to appease you:

  • Absolutely zero generated AI slop.

TOTE is a counter-statement to Corpro-game culture, "sometimes the small fowl fly with the big bird".

"In a world gone meaningless Only one lonely gunner can defeat the farces of evil The terror comes from fear, the fighter of this farceful terror? You. In the role of a lifetime, player becomes the TOTE to the anti-TOTE, and you just became it. The organised terror must be totally eliminated. Only you can be the TOE. Meet, TOTE."

ANTI-AI Statement: Absolutely no artificial intelligence, also hereby known for further reference as "A.I." was used in the creation of this trailer, game, art, models, voices, sounds, programming, code, animation, fonts, music, texturing or otherwise. Zero generative AI was used for any part of the production of this product. This voice you are hearing was recorded and edited by a human. Vocal effects on enemies and narrator are traditional pitch-shifter effects NOT A.I. voice changers. Foley and sound effects from vintage sound-fx CDs, stock-audio websites or recorded specifically for this game onto a Tascam DR-05X. Textures made from personally taken photographs, vintage texture CDs or vintage texture websites. All music composed and performed by JJJJ and Elvisish with NO A.I. at any stage of production or writing. TOTE font designed by JJJJ in Fontlab with ZERO A.I. All modelling, animating, rigging, texturing by JJJJ with ⛔ABSOLUTELY NO A.I.⛔ used for reference art, likenesses, final artwork or otherwise.

Initial Release