童话镇 the Fairy Town

童话镇 the Fairy Town

About the Game

Fairy Town, after the First Great Upheaval.

The girl named Chun fell into this land, where she was taken in by Lilith, a wandering merchant-traveler. Together, the two opened a café on the ruined earth.

In the shattered Fairy Town, leftists, centrists, rightists, believers, warlords, lawless bandits, and monarchists now roam the world. Barricades are burning in the streets. And deep in the vast inland territories, something far more deranged is still taking shape...

Well, what does any of that have to do with us?

All right, stop dozing off. The fairy tale has already ended. Have a cup of coffee.

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During the journey, all sorts of things tend to happen. Don’t worry, though. Most of them are quite pleasant and interesting:

Receive customers of various identities and origins, listen to their stories, and brew them a cup of coffee.

Piece together Fairy Town’s past and present through conversations with customers, personal accounts, letters, and fragments transcribed from radio broadcasts.

Discover the stories of more than 30 regimes scattered across the broken continent after the collapse of Fairy Town.

Before setting out, you can use the regime panel to review each country’s basic information and known intelligence.

Of course, much more is waiting for you to step onto that land yourself.

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Before departure, please note:

The game contains elements such as light Yuri, multiple-choice branching routes, and numerous different endings. There are no jump scares, and the game contains little to no traditional horror.

However, in descriptions involving certain Fairy Town regimes, the game may include, but is not limited to, the following elements:

Extremism, political views dramatized for narrative effect, psychological horror, and textual descriptions of bloodshed.

Initial Release