Tiny Knights

Tiny Knights

About the Game

Nobody animates these fights.

Every knight is an active ragdoll: a chibi voxel body with every joint driven by muscles, hundreds of times a second. They step in, swing, parry, get knocked off balance and catch themselves, or don't. You pick the champion. Physics picks the winner.

Every blow is physics

Damage comes from how fast the steel is really moving where it lands. Blades stop dead on shields and on other blades, and a stopped attacker is thrown off, which opens the counter. A hit to the head can knock a knight out cold.

Armour chips. Shields splinter. Limbs come off.

Every body part has its own health. A hurt leg limps, a hurt arm swings weaker, and a ruined arm drops its weapon. Blades carve voxels out of armour and shields until they break, and a hard enough cut takes the limb with it.


Twenty arenas, and every one fights back

From the sand of the Colosseum to a haunted churchyard under a green moon, every arena has its own trap: a lion, a charging bull, a sweeping minute hand, lightning, ice that heaves beneath your feet.

Pick a champion. Win the bracket.

Choose a knight from your barracks and take them through a 32-knight single-elimination tournament. Win a round and pick a perk, but every other winner gets one too, so the field gets tougher all the way to the Final. Or set up a straight duel or a four-way free-for-all and just watch.

Gore, your way

Cartoon voxel gore: blood, severed limbs, and knights falling apart into voxel skeletons. A slider runs from no blood at all to far too much. Or switch on Piñata mode and everything that would bleed spills candy instead.

In the game right now

  • Active ragdoll knights that stagger, stumble, fall and get back up
  • Swords, axes, spears, maces and greatswords, each weapon and shield its own physics object
  • Voxel destruction: armour and shields carved away blow by blow
  • Per-limb injuries, knockouts and severing
  • 20 arenas, each with its own trap
  • 32-knight tournaments, duels and four-way free-for-alls
  • A broadcast fight camera and a crowd that roars, boos and, when it turns ugly, throws things
  • Gore slider from none to double, plus Piñata mode
  • Melee only: steel, timing and balance

Initial Release