Time's Garden
About the Game
Step into Time's Garden, Shape the Game Together
Welcome to the Early Access version of Time's Garden!
The current version includes the full tutorial and all storyline levels of Chapter 1, where you can experience the core puzzle gameplay and narrative content in advance.
Every feedback you provide will help us optimize puzzle difficulty, story rhythm and content details. We plan to update the version regularly, and continue to enrich more content and gameplay for the game.
Welcome to share your gaming experience and suggestions in the Steam Community forum and discussion groups.
About the Game
Time's Garden
Walk through your life again, as your 7-year-old self.
What you are about to see may not be the past you remember.
This is a narrative-focused adventure puzzle game.
You will explore a world built from memories, observe your surroundings, solve intricate mechanisms, collect memory fragments, and piece together your whole life step by step.
Each chapter is a critical stage of life — recreated, distorted, and even reunderstood.
You are not recalling the past; you are facing the truth.
Key Features
A Life Reconstructed
From the perspective of a 7-year-old child, re-experience three crucial chapters of life. What you understand may not be the whole story; what you see may not be the truth.
Memory-Driven Puzzles
Scenes and mechanisms are born from memories themselves. As you collect clues and solve puzzles, new paths and the truth will gradually unfold.
Environmental Storytelling
The story is hidden in the structure, details, and interactions, waiting for you to piece it together with your own hands.
A World Where Machinery and Memory Intertwine
Hand-drawn mechanical spaces blend rationality and emotion, building a symbolic world about creation, control, and loss.
Chapter Plan
We plan to launch three main chapters in the full version:
Forest of Machinery — The Beginning of Creation
Tower of Shadows — The Cost of Capital
Lake of Tears — Loss and Reflection
Early Access Content
The current version includes:
Full playable chapter "Forest of Machinery"
Core puzzle mechanics and basic gameplay loop
Initial narrative unfolding of the protagonist's past
Save system and basic achievement system
We plan to continuously expand new chapters, puzzle mechanics, and story content in subsequent updates.
AI-Generated Content Disclosure
Part of the art assets in this game were generated with the assistance of artificial intelligence, and have been manually reviewed, modified, and refined by the development team to ensure the consistency of the overall style and the quality of the final presentation.
Time Garden: Our Weekly Tea
About Us
We are three people who have spent their entire lives making games.
Jas, Game Designer. Thirteen, Artist. Jerry, Programmer.
Together, we have walked more than eighty years in the games industry. In 2024, we all left our previous positions. Not because we had nowhere else to go, but because we reached a point where we needed to stop and ask ourselves: do we keep making what others want, or do we finally make what we want?
We have no office. We signed no contracts. Once a week, at a set time, in the same teahouse, the three of us sit down together over tea. We talk about the past week’s progress and the next stage’s plan. Since the autumn of 2024, this has happened without fail, rain or shine.
Why Now
We have known each other for years. We know each other’s tempers, strengths, and flaws too well. Jas knows Thirteen’s art needs time to settle. Thirteen knows Jerry’s technical solutions always leave room to breathe. Jerry knows that beneath Jas’s gentle design documents lies a quiet stubbornness. Because we understand one another, we do not need paperwork. When we say we will do something, it gets done.
We decided our first game would be a narrative adventure. This was not the result of market analysis. It was the natural overlap of three people sitting down and speaking honestly about what each of us wanted to create.
Working from Home, Weekly Tea, and AI
Our workflow is simple: we each work from our own homes, and we meet for our weekly tea session.
We are short on hands. Three people building a full narrative adventure was, in the past, nearly impossible. But today, AI tools allow us to handle foundational work far more efficiently—Jerry uses AI to assist with procedural generation and code review; Thirteen uses it for rapid iteration of concept sketches; Jas uses it to help organize narrative branches and text logic. AI does not replace us. It saves us from repetitive labor, freeing our time for the work that genuinely requires a human touch: Jas’s story architecture, Thirteen’s hand-painted textures, and Jerry’s core systems.
Our tea sessions rarely exceed three hours. Progress is reported, problems are solved, and no time is wasted on empty talk. If one of us is having a slow week, we say so, and the others adjust. Eighty years in the industry have taught us one thing: a team is not held together by passion. It is held together by trust in each other’s capabilities.
Time Garden
The game is called Time Garden.
It is a narrative adventure about memory, about choice, and about how time leaves its marks on the human mind. We will not say too much about the story, only this: there is a garden within the game, and every moment the player chooses to linger there allows something to grow quietly.
Thirteen has painted a vast collection of plants and light for this world. Jerry has built a system where the passage of time truly changes the environment. Jas has woven these fragments into a complete story.
There is no crunch. No sprinting. What we have is our weekly tea, and a progress that moves forward without fail.
Now
Time Garden has launched. It is still in its early stages.
We know it is not yet perfect. There is still content we wish to add, details we wish to refine. But none of us is in a hurry. Jas says a garden was never meant to be built in a single day. Thirteen says some paintings must wait until he is ready to see them clearly. Jerry says technical debt is paid back slowly, like most things in life.
We believe this game will continue to grow better, not out of blind optimism, but because our path will continue. Weekly tea, rain or shine. The next game, and the one after that—for as long as we are able, we will keep making them.
If you play Time Garden, and you find yourself pausing in a certain scene or a piece of music, then in that moment, the three of us are sharing that slice of time with you, across the screen.
Thank you for being here.
Jas, Thirteen, Jerry
Spring 2026
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