Tides of Caldmere

Tides of Caldmere

About the Game

The realm is breaking. Hold the line.

The oath-bound land of Caldmere is coming apart, and beneath its ley-waters the Sunken Court stirs to claim what the living let fall. Raise a war-band, take the field, and win the war one hard-fought battle at a time.

Tides of Caldmere is a dark-fantasy tactical RPG in the classic turn-based-tactics tradition — with one twist at its heart: there are no player and enemy phases. Every unit acts on a shared Charge-Time timeline set by its speed, so a swift skirmisher can strike twice before a heavy knight moves once. The turn order itself becomes a battlefield you can read — and bend.

Features

  • A living timeline, not phases — read the queue, then reshape it: knock a foe back down the order with Setback, surge an ally forward on a kill with Onset.
  • Five stats, one Resolve — a single shared resource clings to life through a killing blow, or powers a guaranteed Execute. One pool, two uses — spend it well.
  • Position is power — flanking pincers and high ground swing the odds, a light weapon triangle rewards the right blade, and arcane pierces plate.
  • Build your war-band — classes and promotions, reclassing, point-buy growth, and weapon forging up to +5.
  • Two generations — bonds deepen into marriages, marriages into heirs, and a time-skip carries your line into a second act.
  • Play it your way — three permadeath rules from forgiving to ironvow, an Hourglass turnwheel to undo a misstep, and difficulty from Wayfarer to Reckoning.
  • A realm with a history — a 26-chapter campaign, optional side-battles, an arena, and a lore-rich world of ley-veins, sigils, and sunken courts.



One realm, one war-band, and a timeline that rewards the tactician who learns to read it.

Initial Release