Three Days, No Words

Three Days, No Words

About the Game

THREE DAYS, NO WORDS

This game contains the first chapter of Dante's three-day journey in Japan, covering the events of Friday only.

After months of talking online, Dante finally travels to Japan to meet Hana in person.

But things don't go as planned.

Soon after arriving, Hana leaves him alone with Midori: a shy young woman who barely speaks English.

And Dante?

He barely speaks Japanese.

Over the course the day, the two must navigate uncomfortable silences, cultural differences, and the challenge of understanding each other without a common language.

What begins as an awkward situation slowly becomes a story about connection, empathy, and the small moments that can bring people closer together.

Experience

  • Awkward conversations

  • Cultural barriers

  • Late-night walks

  • Vending machines

  • Choices that shape your connection with Midori

  • Quiet moments

  • Connections that don't need many words

Features

  • Pixel-art visual novel presentation

  • Two possible endings

  • Atmospheric Japanese-inspired locations

  • Original sound design

  • Fully voiced dialogue effects

  • Immersive audio experience

  • Short and cozy playtime (20–30 minutes)

Controls

  • Left Mouse Button - Advance dialogue

  • Spacebar - Advance dialogue

Headphones Recommended

Three Days, No Words was designed with immersive audio in mind. For the best experience, play with headphones.

Initial Release