Thornroad
About the Game
The road won't stay still.
In Thornroad, the path to your core keeps changing. Every few waves it grows longer, and new spawn portals tear open. The defence that held at wave 5 won't hold at wave 20. You'll keep rebuilding, rerouting and adapting as the map turns against you.
Build a defence that's yours
17 towers, from the trusty Ballista and Tesla Coil to the Prism Laser, Gale Shrine and Alchemist. Each one levels up to 5, takes a specialisation and earns masteries.
Cards every two waves: blueprints, tower upgrades and run-changing legendaries. Build a deck that fits your towers, or bend your towers to fit the deck.
Abilities for the bad moments: Meteor Strike, Time Stop, War Drums, Earthshaker and Aegis.
Harvest the land. Clear trees and rocks for wood and stone, then spend them on Masterwork towers, foundations and barricades.
Survive what's coming
More than 20 enemy types, including armoured Ironclads, healing Medics, burrowing Burrowers and ghostly Wraiths.
Six bosses, from the Juggernaut to the Lich. Each Standard run ends with the Thorn King.
Eight biomes, from Meadow to Ashlands, each with its own terrain to build around.
Every run makes the next one stronger
Earn shards to unlock towers, abilities and 11 permanent perks.
Win on a Threat level to unlock the next one. Threat 5 is a real fight.
Beat Threat 5 to face Nightmare: 60 waves, five bosses and the Thorn King.
Endless ways to play
Standard: 30 waves and a final boss.
Endless: see how far you get.
Daily and weekly challenges: the same map and rules for everyone, with online leaderboards.
Twists: nine optional modifiers, such as Glass Core, Boss Rush and Blood Moon, that make a run harder and earn you more shards.
Play it your way
Full controller support, built for Steam Deck at 1280×800.
Remappable keys, game speed controls and tips you can turn off.
Steam achievements and cloud saves.
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release