The Witch's Tower: Tidy Up

The Witch's Tower: Tidy Up

About the Game

Everything was clean at ten.

Then something got in. Books on the floor, scratches on the door, potion dripping down the wall, feathers everywhere, and a trail of muddy footprints heading upstairs. Was it the troll? Too big. The ghost? Went straight through. The gnome, the goblin, the frog, the bat? Nobody's talking. The cat just says "meow."

Whoever did it, the tower won't tidy itself. You have a broom. Start sorting.

What you actually do

Fly between the two floors of the witch's tower with your arms full. Every shelf, nook and cabinet has a purpose: spellbooks here, potions there, wand boxes stacked by the workbench, scrolls in their pigeonholes. Every item quietly tells you where it lives, if you look closely: cover colors match schools of magic, seals match the symbols carved above each bay. Set it in the right spot and it slides into place with a small, satisfying click. What you fix stays fixed. Probably.

Features

  • One witch's tower, thousands of misplaced things, one suspect too many
  • Broom flight tuned for fun, not for physics homework
  • Spells that help you find and carry, never place. The game won't play itself
  • A finder tool, so the last missing jar can't hide from you forever
  • Multiple save slots and manual saving
  • FOV slider, remappable keys, controller support, colorblind mode
  • No timers, no scores, no failing. Podcast-friendly by design

Made by hand

Every model, texture, tune and line of text in this game was made by people. No generative AI, at any step. (Yes, we sorted the credits file too.)

If a tidy shelf makes your brain purr, wishlist the tower. It helps a small team more than you'd think.

Initial Release