The Umbral Seal
About the Game
THE UMBRAL SEAL brings World of Warcraft raid boss mechanics to single-player tactical combat.
Command warbands of 5-20 heroes through 30+ boss encounters designed around WoW-style mechanics—adapted for real-time-with-pause gameplay. Learn telegraphs, manage cooldowns, coordinate positioning, and execute perfect strategies.
No grinding. No filler. No scheduling. Just you, your warband, and perfectly crafted boss fights.
INSPIRED BY
World of Warcraft raid mechanics (adapted for single-player tactical combat)
FTL: Faster Than Light (pause-based tactical decision making)
TACTICAL COMBAT
Real-time with pause - Plan every move, execute perfectly
Command 5-hero parties (Normal), 10-hero raids (Heroic), or up to 20-hero epic battles (Mythic)
Telegraph system shows incoming attacks - learn, adapt, survive
Group controls let you manage large raids efficiently
BUILD YOUR WARBAND
8+ playable classes: Sentinel, Sharpshooter, Elementalist, Lifeweaver, Bladedancer, and more
Compose your perfect party - bring 2 tanks, 3 healers, or all DPS if you dare
Multiple heroes of the same class allowed (run 3 Sentinels if needed!)
Unlock new classes by freeing corrupted Orders
BOSS ENCOUNTERS
Early Access: 12+ unique bosses across 3 chapters
Full Release: 30+ bosses across 8 chapters
Each boss has distinct mechanics requiring different strategies
Learn on Normal, master on Heroic, perfect on Mythic
DESIGN PHILOSOPHY
Tactical depth over graphical spectacle
Tabletop-style character tokens let you focus on mechanics, not animations
Text-based storytelling keeps spotlight on boss encounter design
AI-generated assets will be replaced during Early Access with commissioned art
THE STORY
Commander Thorne sealed the Umbral Tyrant 23 years ago by splitting the seal into seven pieces - one for each of the seven Orders.
But an eighth piece remained, hidden and corrupted, linking all the others like roots through soil.
Now the Blight spreads. The Orders have fallen. You must recover the seal fragments before the Tyrant breaks free.
EARLY ACCESS CONTENT (Q1 2026)
Early Access launches with:
3 complete chapters (12+ boss encounters)
7 playable classes
Normal and Heroic difficulties
Commander Powers (raid-wide abilities)
Complete story with text-based cutscenes
Practice mode for cleared encounters
AI generated assets (maps and character tokens)
EARLY ACCESS CONTENT PROGRESSION
Content will be gradually added into Early Access (no content gating until 1.0 is ready)
AI generated assets will be gradually replaced
Estimated EA Duration: 6-12 months
Estimated 10-20 hours for a Normal playthrough, with significantly more for Heroic mastery and alternate party compositions.
FULL RELEASE (1.0) WILL ADD
Chapters 4-8 (completing the story)
Mythic difficulty (20-hero raids, unforgiving mechanics)
Additional classes and specializations
Workshop integration
Story conclusion
Challenge modes and polish based on your feedback
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release