The Throwing Pinecones Into A Campfire Game

The Throwing Pinecones Into A Campfire Game

About the Game

Tend the fire. Outlast the dark.

You wake up in a clearing. A campfire. A chair. A journal on the table. Pine trees in every direction. The fire is the

only thing keeping the dark out — and the dark wants in.

The Loop

  • Gather — Pinecones drop from the pines around your camp. Pick them up by hand or fill a bucket to haul more in a single trip.

  • Feed the fire — Empty your bucket into the campfire. Fuel keeps the light alive; overfeed it and the excess burns down into embers.

  • Upgrade — Sit in the chair, open the journal, and spend embers on slower decay, bigger buckets, faster cone drops, and more. Spend more to stock up on extra buckets and torches.

Sanity Is a Resource Too

The longer you spend in the dark, the less you trust what you see. Footsteps that aren't yours. Whispers between the

trunks. Shapes at the edge of the firelight that aren't there when you turn to look.

And not everything out there is in your head.

Stay close to the fire. Or don't.

Co-Op Around the Campfire

Bring friends. Hand off the bucket. Split up to scout farther trees while one of you tends the flame. Proximity voice

chat means the closer you are, the clearer they sound — and the farther you wander, the more alone you really are.

Features

  • Campfire fuel + ember economy with meaningful upgrades

  • Sit-and-read journal UI for a slow, grounded upgrade ritual

  • Sanity system tied to the firelight — the dark drains you, the fire brings you back

  • Solo or Steam co-op with 3D proximity voice chat

  • Bucket, torch, chair, journal — every object has a job

Don't Let It Go Out

If you let it go out… It will come in.

Initial Release