The Throwing Pinecones Into A Campfire Game
About the Game
Tend the fire. Outlast the dark.
You wake up in a clearing. A campfire. A chair. A journal on the table. Pine trees in every direction. The fire is the
only thing keeping the dark out — and the dark wants in.
The Loop
Gather — Pinecones drop from the pines around your camp. Pick them up by hand or fill a bucket to haul more in a single trip.
Feed the fire — Empty your bucket into the campfire. Fuel keeps the light alive; overfeed it and the excess burns down into embers.
Upgrade — Sit in the chair, open the journal, and spend embers on slower decay, bigger buckets, faster cone drops, and more. Spend more to stock up on extra buckets and torches.
Sanity Is a Resource Too
The longer you spend in the dark, the less you trust what you see. Footsteps that aren't yours. Whispers between the
trunks. Shapes at the edge of the firelight that aren't there when you turn to look.
And not everything out there is in your head.
Stay close to the fire. Or don't.
Co-Op Around the Campfire
Bring friends. Hand off the bucket. Split up to scout farther trees while one of you tends the flame. Proximity voice
chat means the closer you are, the clearer they sound — and the farther you wander, the more alone you really are.
Features
Campfire fuel + ember economy with meaningful upgrades
Sit-and-read journal UI for a slow, grounded upgrade ritual
Sanity system tied to the firelight — the dark drains you, the fire brings you back
Solo or Steam co-op with 3D proximity voice chat
Bucket, torch, chair, journal — every object has a job
Don't Let It Go Out
If you let it go out… It will come in.
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release