The Matron of Ashes
About the Game

STORY
In The Matron of Ashes, you enter an abandoned manor inherited from your late grandmother.
At first, everything appears deserted, silent, and untouched. But as you explore the manor, inexplicable sounds begin to echo through its halls, and traces of the past slowly come to light.
Your grandmother never truly left.
What remains of the person you once knew now wanders the manor’s dark corridors. To escape, you must do more than survive—you must uncover the truth behind the curse that still holds this place.

UNCOVER THE MANOR’S SECRETS
Search through abandoned rooms, find the keys that grant access to locked areas, and follow the trail of notes left throughout the manor.
Every clue reveals another piece of what happened here and how the Matron came to be. But the closer you get to the truth, the closer she gets to you.

ESCAPE AND HIDE FROM THE MATRON
The Matron is searching for you throughout the manor.
Listen carefully to your surroundings, watch for signs of approaching danger, and use hiding places when necessary. Escape may not always be possible. Sometimes the only way to survive is to remain silent and wait for her to move on.

COMPLETE THE RITUAL
Find four ritual medallions scattered throughout the manor.
Each medallion carries the mark of the curse and must be cleansed with holy water before it can be used. Collect bottles of holy water, purify each medallion inside the ritual bowl, and place them into the ritual circle hidden in the basement.
Once all four purified medallions are in place, your final confrontation with the Matron will begin.

FEATURES
• A first-person horror experience focused on story and exploration
• A dark and atmospheric manor filled with secrets
• Exploration driven by keys, notes, and environmental clues
• A relentless presence that searches for you throughout the manor
• Escape, hiding, and survival mechanics
• A purification ritual built around holy water and four medallions
• A cinematic finale that concludes the story

This was never just a house.
It remembers.
And it won’t let you leave.
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