The Long Winter: I Am Not an Animal

The Long Winter: I Am Not an Animal

About the Game

ABOUT THE GAME

This game is an atmosphere-driven medieval tavern simulation built around narrative and dialogue-based choices. Located at the crossroads of desolate roads, your tavern only welcomes guests at night. When daylight fades, your door is knocked uponand you can never be certain who stands on the other side.

Each night, different kinds of visitors arrive: travelers, merchants, poets, writers, bandits, thieves, and killers… Some of them are not what they seem. Werewolves, creatures disguised as humans, and beings carrying dark secrets seek a warm drink and a safe roof.

During your conversations with guests, you must pay close attention to their words, behavior, and contradictions. Not every story reflects the truth, and some lies can lead to deadly consequences. Some guests are innocent, while others are dangerous enough to plunge the tavern into chaos.

The decisions you make throughout the night determine the tavern’s safety and how the night will end. Opening the door or keeping it shut, letting someone in or turning them away every choice alters the course of the night.

Every guest has a story.
Some are whispered confessions, some are carefully crafted lies, and some are truths too dangerous to be spoken aloud.

Not every story is true.
Travelers hide their past behind warm smiles, trembling hands, or blood stained boots. In a world where rumors travel faster than people, truth is a rare currency.

And some guests are not human.
When the fire grows low and the night deepens, you may find yourself serving more than weary souls. Creatures of legend, cursed beings, and things that should not exist may sit at your tables watching, waiting, judging.

In the end, every knock on your door is a choice.
Trust the wrong guest, and the night may be your last.

When a knock comes at your door, time seems to slow down.

Who steps inside matters as much as why they have come. Wet cloaks, muddy boots, eyes that refuse to meet yours… The atmosphere is as unsettling as it is calm.

Alcohol here is more than just a pleasure.

Sometimes it grants courage, sometimes it breeds suspicion. A drunk guest may let the truth slip… or invent an even greater lie. Watching how much each person drinks may be the only way to understand what they are hiding.

When the truth finally reveals itself, words are no longer enough.

If a guest shows their true nature if the eyes glow wrong, the teeth sharpen, the hands twist into something inhumanyou reach for the crossbow kept beneath the bar. One clean shot. No hesitation. In this tavern, mercy can be fatal.

The sound of the string snapping cuts through the silence.
Some creatures fall like beasts.
Some scream like men.

You don’t fire lightly. Every bolt is a decision, every shot a risk. Kill the wrong guest, and guilt will haunt you. Spare the wrong one, and the night may end in blood.

Here, the crossbow is not a weapon of anger
it is a tool of survival.

Initial Release