The Last Student : Showa-Era Radio Room

The Last Student : Showa-Era Radio Room

About the Game

■ Announcement

Development has begun.

■ Overview

The Last Student: Showa-Era Radio Room is a short psychological horror adventure set in a late-night school radio room in the Showa era.

You are a student left behind in the school at night.
To send “the last remaining student” home, you must make announcements over the radio.

But—
are those messages really reaching a “student”?

■ Story

Autumn, 1981. A certain middle school.

Assigned to make the end-of-day announcement, you broadcast a message to the students still on campus:

“It is time to go home. Please leave the school grounds.”

—that’s all it should have been.

But something answers.

“...I’m still here.”

Records are altered.
Instructions contradict each other.
Responses come from someone who shouldn’t be there.

Even so—
you cannot stop the broadcast.

■ Gameplay

  • A psychological horror experience centered on repeated announcements and record-keeping

  • Multiple endings based on player choices (10 total endings)

  • A story told through logs, FAX messages, and audio transmissions

  • Anomalies and events that evolve with each playthrough

  • A compact experience playable in a short time (approx. 30–45 minutes)

■ Features

  • A faithfully recreated, enclosed Showa-era school radio room

  • A sense of cognitive dissonance created by conflicting instructions and records

  • Meta-horror elements where the UI and logs become distorted over time

  • Psychological fear driven by sound and silence

  • A branching structure where choices are not always “correct”

  • Realistic direction inspired by actual school dismissal announcements

■ Controls

  • Simple controls: select / confirm only

■ Playtime

Approximately 30–45 minutes per playthrough
Includes multiple endings (10 total) and replay elements

■ Genre

Horror / Adventure / Short Story / Psychological Horror

■ Notes

This game contains psychological elements that may induce strong feelings of anxiety and unease.
It also includes effects that blur the boundary between reality and the game.
Players who are sensitive to quiet horror or abnormal situations are advised to proceed with caution.

Initial Release