The Grounds-Keeper
About the Game
The night shift
The scythe is hung up. The ledger is closed. Somewhere along the way Death
decided he'd rather keep a tidy cemetery than an orderly one, and now he spends
his evenings pushing a ghostly mower between the headstones while the lanterns
burn low.
The Groundskeeper is a quiet isometric game about doing honest work in a
beautiful place. There is nothing chasing you. There is no clock. There is a
lawn that needs cutting, and it will still be there tomorrow.
Three tools, one long night
The Ghost Mower — a spectral push mower that leaves neat striped rows through overgrown spirit-grass. Cutting a full lane in one pass is its own small reward.
Spray & Brush — work centuries of grime off weathered stone until the carving reads again and the marker glows softly in the dark.
The Leaf Basket — a backpack that draws drifting autumn leaves out of the air. Fill it, haul it to the compost bin, and feel the whole load land at once.
Fifteen plots, three grounds
Begin in The Old Yard, a handful of crooked markers under low trees. Work
your way through Chapel Row and up to Crypt Hill, where the graves
stand tall and the grass comes in thick.
Earn it, then upgrade it
Tended ground pays in Grave Coins. Spend them on seven permanent
improvements — a wider mower deck, sharper spirit blades, a pressure pump, a
larger tank, a deeper basket, a stronger draft, and a pair of Grave-Walker boots
that carry you across the grounds a little faster. Every purchase is felt
immediately, and nothing is ever taken away.
Something always follows you
A Ghost Cat trots along beside you from the first night. Six companions
in all wait in the kennel — a Crypt Bat, a Faithful Hound, a
Grave Wolf, a Churchyard Serpent, a Spirit Tiger — each one
padding after you through the rows, keeping you company while you tend to the chores.
Gameplay in trailer may be outdated due to constant work on project. Graphics and assets may differ at launch. :)
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