The Forsaken Tomb
About the Game

ENTER THE FORSAKEN TOMB
The tomb does not stay still.
Rooms subtly change. Objects shift. Details feel… wrong.
Your task is simple: observe carefully, identify anomalies, and choose the correct path forward.
Miss something important, and you will find yourself returned to where you began.
This is a game of perception, tension, and quiet unease – where certainty is never guaranteed.
A PLACE THAT REFUSES TO REMAIN THE SAME
Buried beneath shifting sands lies a tomb long erased from history.
Within it rests an ancient relic, sealed away and forgotten over time.
Those who have entered this place speak of disorientation – of corridors that repeat, and rooms that refuse to remain the same.
The tomb does not bar the way with traps or blades, but with uncertainty.
You find yourself returning again and again to the same inner chamber.
At least, it appears to be the same.
Subtle changes take hold – objects shift, vanish, grow, or distort – quietly testing your perception and attention.
Only by recognising these anomalies can you hope to move forward.
Mistake the altered for the unchanged, and the path collapses back upon itself.
Observe carefully.
Trust nothing.
Something here is aware of your presence.
NO TWO RUNS ARE EVER THE SAME
The Forsaken Tomb is infinitely replayable.
Each playthrough features randomly generated room sequences, drawing from a wide range of anomaly types and variations.
Familiar spaces cannot be relied upon, and experience alone is not enough.
What helped you before may mislead you next time.
TWO MODES. FOUR DIFFICULTY LEVELS.
Choose how you challenge your perception.
Normal Mode
Progress through a single run of the tomb, identifying anomalies and selecting the correct path in order to reach the final chamber.
Escape Mode
Navigate the shifting tomb to reach an ancient relic – then continue on, finding a route out as the environment reconfigures around you.
Four difficulty levels, from Easy to Extreme, adjust how subtle environmental changes become, encouraging repeated play and mastery.
FEATURES
Infinitely replayable anomaly-spotting gameplay
Randomised room generation with multiple anomaly types
Two game modes: Normal and Escape
Four difficulty levels focused on perceptual challenge
First-person perspective with minimal interface
Atmospheric tension driven by observation, not jump scares
Designed for short sessions or repeated mastery runs
FIND THE WAY OUT
There is a path through the tomb – but it reveals itself only to those who pay attention.
Each correct choice brings you closer to escape.
Each mistake sharpens your understanding.
Observation is your only guide.
Charitable Giving
We also donate 1% of our net profits to charities worldwide.
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