The Floor Above
About the Game
THIS IS NOT A TYPICAL ANOMALY-SPOTTING GAME.
You wake up strapped to a chair in a looping room.
You can only rotate, blink, and choose.
Narrators interact with you.
Each cycle, the room repeats one floor higher.
Your task is to tell reality from hallucination, survive, and eventually break the loop.

In the game, you will encounter many anomalies — but not all of them are real. Some are just fragments of Mike’s imagination. Blink to check.
If the anomaly disappears and the room returns to normal, you’re safe. If it doesn’t — it’s better to move to another floor.
🔴 Still see something strange? Press red.
🟢 Does everything look normal now? Press green.
Each correct decision brings you closer to the end.

Identify 9 rooms correctly in a row to escape.

Nothing in this game is random. Every detail is part of the story.
The first playthrough won’t give you the full picture — it only reveals one layer of Mike’s story.
With each cycle, the game becomes harder, new hints appear, and new doubts arise. The narrators are not there by accident.
To understand what is really happening, you’ll have to escape — and piece everything together.

Deep lore — a layered story hidden beneath every cycle
150+ handcrafted anomalies — meaningful and carefully balanced
Strong, well-timed jumpscares
Surprisingly funny at times
Claustrophobic horror — the entire game takes place in one room
Blink mechanic — question what’s real
Simple gameplay — two buttons, constant doubt
Multiple narrators — different voices, different truths
Hidden “phantom anomalies” and easter eggs
Morty the Cat

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