The Fight for Beardlandia
About the Game
An auto-battler roguelike gacha where the fight is won before it starts.
Recruit your party, gear them up, and pick your fight from three enemy cards. They swing, cast, and die on their own. Everything that decides the battle happened before you hit start.
Win and you take the gold. Spend it on better gear and more recruits, then face something worse. Fall, and you roll for stronger heroes and march a better party back in.
Build Your Party
Tanks hold the line. Damage dealers tear through. Mages break if you look at them wrong.
Six classes: Berserker, Archer, Mage, Healer, Warlock, Knight
Synergies scale up to 8 matching recruits
Eleven weapons, each with its own ultimate
Six rarities, Common to Mythic
Nobody has to play their role
Weapons decide what a hero's ultimate does. Classes decide how they fight. You pick both, and they do not have to match.
Berserker + magic staff = spells that lifesteal
Knight + longbow = an archer with heavy damage reduction
Mage + healing staff = a healer whose ultimate casts twice
Forge Your Arsenal
Merge three items to upgrade rarity, all the way to Mythic
Unlock more passives with every step up
Imbue crystals for fire, ice, nature, holy, or dark damage
Match crystals on armor for resistances
A gacha you pay for with time, not money
Gems and remnants are earned by playing, never bought
11 heroes to pull, each with 3 star powers
Collect dupes, raise their stars, and change how they fight
Heroes you unlock in the free demo come with you
Push Deeper
Enemies get more numerous and more dangerous as you grow. Different compositions demand different answers.
Five bosses, each built around its own element
MASSIVE skill tree with permanent progression across runs
Hard mode for when the fight stops being fair enough
Built Solo
One developer, obsessed with the genre. Free demo live now. Playing in Steam Next Fest, October 19 to 26.
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