The Dungeon Club

The Dungeon Club

About the Game

PLAY, BLUFF, FIGHT and SURVIVE ... Or die and become a GHOST

You have every reason to keep playing in this unique take on bluffing game genre. The Dungeon Club offers infinite fun in infinite unique rounds. Every round is different; either against real people or clever bots... And in a cozy medieval tavern!

The Dungeon Club introduces Treachery and Underworld Cards mechanics to tabletop bluffing. Now you can use tactics to attack your foes or defend yourself. And in the end of every bluff & card phase, the Curse Box is opened.

Even if you die, you can try to harvest other players' souls with Underworld Cards to win the game. No need to quit in the Dungeon Club! You can use Underworld Cards to sabotage other living players or even fight with other ghost players.

FEATURES

  • The most exciting bluffing game ever! You’ll expose your opponents' bluffs and make them face the Curse Box.

  • Challenge your opponents in a cozy Medieval Tavern.

  • Play with real people or against our advanced bots which will give you some hard time!

  • No round is the same! Change the course of the game instantly with your Treachery Cards and fight with your

    opponents.

  • Select from 7 different medieval & fantasy characters with different personalities. More to come!

  • Original soundtrack by Luna Rin to create the perfect medieval tavern ambience.

HOW TO PLAY

  • Every round the table's card is chosen. 

  • Every turn, you play the table's card or you can bluff with other cards.

  • You can accuse other players on bluffing or you can be accused. Either way, you both enter the Treachery phase.

  • Now both players can select Treachery Cards for attack or defense.

  • After that, the Curse Box opens if your bluff is caught or you falsely accused a player. A dragon may emerge, a hydra can bite you, a magical explosion may happen or nothing may happen. Pure chance.

  • Last surviving living player wins.

IF YOU DIE...

  • You become a ghost. You can no longer play Game or Treachery Cards. But you have the Underworld Cards now.

  • In your regular turn, you can play 1 Underworld Card on any player. There are different set of cards against living and ghost players.

  • You can sabotage your targeted player's turn or attack another ghost.

  • If your targeted player loses Health Points until your next turn, you gain 1 Soul Point.

  • If you win 3 Soul Points, you win the game:)

We used our own voices for all the characters because of lack of budget but no generative AI was used for the development of this game.

Initial Release