The Beekeeper
The Beekeeper
About the Game

Which flower would you sacrifice?
Too many flowers. Not enough hives.
You can’t save everything.
That’s the puzzle.
Protect what matters.
Some species collapse faster than others.
You can’t always save everything.
Limited Resources. Real Consequences.

Place hives on a hex grid to support nearby flowers.
Coverage depends on distance.
Too far, they decay.
Too close, they won’t be attended.
Each hive can support only a limited number of flowers.
Dead flowers don’t return.
One Tactical Pause.

You get a single tactical pause per map.
Reorganize everything.
No instant feedback.
No guarantees.

Even if you fix the layout, recovery takes time.
Sometimes it’s already too late.
Fast Maps. Tight Decisions.

Each map lasts 30–90 seconds.
Retry. Optimize. Improve your outcome.
Designed for players who enjoy:
• Strategic prioritization
• Spatial optimization
• High-pressure problem solving
• Clean, readable systems

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